Struct rerun::Transform3D

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pub struct Transform3D {
    pub transform: Transform3D,
}
Expand description

Archetype: A 3D transform.

§Example

§Variety of 3D transforms

use std::f32::consts::TAU;

fn main() -> Result<(), Box<dyn std::error::Error>> {
    let rec = rerun::RecordingStreamBuilder::new("rerun_example_transform3d").spawn()?;

    let arrow = rerun::Arrows3D::from_vectors([(0.0, 1.0, 0.0)]).with_origins([(0.0, 0.0, 0.0)]);

    rec.log("base", &arrow)?;

    rec.log(
        "base/translated",
        &rerun::Transform3D::from_translation([1.0, 0.0, 0.0]),
    )?;

    rec.log("base/translated", &arrow)?;

    rec.log(
        "base/rotated_scaled",
        &rerun::Transform3D::from_rotation_scale(
            rerun::RotationAxisAngle::new([0.0, 0.0, 1.0], rerun::Angle::Radians(TAU / 8.0)),
            rerun::Scale3D::from(2.0),
        ),
    )?;

    rec.log("base/rotated_scaled", &arrow)?;

    Ok(())
}

Fields§

§transform: Transform3D

The transform

Implementations§

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impl Transform3D

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pub const NUM_COMPONENTS: usize = 3usize

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impl Transform3D

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pub fn new(transform: impl Into<Transform3D>) -> Transform3D

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impl Transform3D

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pub const IDENTITY: Transform3D = _

Identity transform, i.e. parent & child are in the same space.

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pub fn from_translation(translation: impl Into<Vec3D>) -> Transform3D

From a translation.

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pub fn from_rotation(rotation: impl Into<Rotation3D>) -> Transform3D

From a rotation

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pub fn from_scale(scale: impl Into<Scale3D>) -> Transform3D

From a scale

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pub fn from_translation_rotation( translation: impl Into<Vec3D>, rotation: impl Into<Rotation3D> ) -> Transform3D

From a translation applied after a rotation, known as a rigid transformation.

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pub fn from_translation_mat3x3( translation: impl Into<Vec3D>, mat3x3: impl Into<Mat3x3> ) -> Transform3D

From a translation applied after a 3x3 matrix.

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pub fn from_translation_rotation_scale( translation: impl Into<Vec3D>, rotation: impl Into<Rotation3D>, scale: impl Into<Scale3D> ) -> Transform3D

From a translation, applied after a rotation & scale, known as an affine transformation.

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pub fn from_rotation_scale( rotation: impl Into<Rotation3D>, scale: impl Into<Scale3D> ) -> Transform3D

From a rotation & scale

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pub fn from_parent(self) -> Transform3D

Indicate that this transform is from parent to child. This is the oppositve of the default, which is from child to parent.

Trait Implementations§

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impl Archetype for Transform3D

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type Indicator = GenericIndicatorComponent<Transform3D>

The associated indicator component, whose presence indicates that the high-level archetype-based APIs were used to log the data. Read more
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fn name() -> ArchetypeName

The fully-qualified name of this archetype, e.g. rerun.archetypes.Points2D.
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fn indicator() -> MaybeOwnedComponentBatch<'static>

Creates a ComponentBatch out of the associated Self::Indicator component. Read more
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fn required_components() -> Cow<'static, [ComponentName]>

Returns the names of all components that must be provided by the user when constructing this archetype.
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fn recommended_components() -> Cow<'static, [ComponentName]>

Returns the names of all components that should be provided by the user when constructing this archetype.
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fn optional_components() -> Cow<'static, [ComponentName]>

Returns the names of all components that may be provided by the user when constructing this archetype.
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fn all_components() -> Cow<'static, [ComponentName]>

Returns the names of all components that must, should and may be provided by the user when constructing this archetype. Read more
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fn from_arrow_components( arrow_data: impl IntoIterator<Item = (ComponentName, Box<dyn Array>)> ) -> Result<Transform3D, DeserializationError>

Given an iterator of Arrow arrays and their respective ComponentNames, deserializes them into this archetype. Read more
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fn from_arrow( data: impl IntoIterator<Item = (Field, Box<dyn Array>)> ) -> Result<Self, DeserializationError>
where Self: Sized,

Given an iterator of Arrow arrays and their respective field metadata, deserializes them into this archetype. Read more
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impl AsComponents for Transform3D

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fn as_component_batches(&self) -> Vec<MaybeOwnedComponentBatch<'_>>

Exposes the object’s contents as a set of ComponentBatchs. Read more
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fn num_instances(&self) -> usize

The number of instances in each batch. Read more
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fn to_arrow(&self) -> Result<Vec<(Field, Box<dyn Array>)>, SerializationError>

Serializes all non-null Components of this bundle into Arrow arrays. Read more
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impl Clone for Transform3D

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fn clone(&self) -> Transform3D

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for Transform3D

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl PartialEq for Transform3D

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fn eq(&self, other: &Transform3D) -> bool

This method tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl SizeBytes for Transform3D

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fn heap_size_bytes(&self) -> u64

Returns the total size of self on the heap, in bytes.
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fn is_pod() -> bool

Is Self just plain old data? Read more
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fn total_size_bytes(&self) -> u64

Returns the total size of self in bytes, accounting for both stack and heap space.
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fn stack_size_bytes(&self) -> u64

Returns the total size of self on the stack, in bytes. Read more
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impl StructuralPartialEq for Transform3D

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Gets the TypeId of self. Read more
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