pub struct StateChange {
pub state: Option<SerializedComponentBatch>,
}Expand description
Archetype: A state change, representing a transition of an entity into a new state.
Useful for representing discrete state machines, mode transitions, or
state changes over time. Each logged archetypes::StateChange marks a new state
at the given time. A null state is ignored by the state timeline view.
The state timeline view displays these as horizontal colored lanes over time.
⚠️ This type is unstable and may change significantly in a way that the data won’t be backwards compatible.
§Example
§State changes over time
fn main() -> Result<(), Box<dyn std::error::Error>> {
let rec = rerun::RecordingStreamBuilder::new("rerun_example_state_change")
.spawn()?;
rec.set_time_sequence("step", 0);
rec.log("door", &rerun::StateChange::new().with_state("open"))?;
rec.set_time_sequence("step", 1);
rec.log("door", &rerun::StateChange::new().with_state("closed"))?;
rec.set_time_sequence("step", 2);
rec.log("door", &rerun::StateChange::new().with_state("open"))?;
Ok(())
}
Fields§
§state: Option<SerializedComponentBatch>The new state value.
A null state is ignored, it can be used to partially update a multi-instance state array.
An empty string is treated as state reset, and a gap is shown in the state timeline view.
Implementations§
Source§impl StateChange
impl StateChange
Sourcepub fn descriptor_state() -> ComponentDescriptor
pub fn descriptor_state() -> ComponentDescriptor
Returns the ComponentDescriptor for Self::state.
The corresponding component is crate::components::Text.
Source§impl StateChange
impl StateChange
Sourcepub const NUM_COMPONENTS: usize = 1usize
pub const NUM_COMPONENTS: usize = 1usize
The total number of components in the archetype: 1 required, 0 recommended, 0 optional
Source§impl StateChange
impl StateChange
Sourcepub fn new() -> StateChange
pub fn new() -> StateChange
Create a new StateChange.
Sourcepub fn update_fields() -> StateChange
pub fn update_fields() -> StateChange
Update only some specific fields of a StateChange.
Sourcepub fn clear_fields() -> StateChange
pub fn clear_fields() -> StateChange
Clear all the fields of a StateChange.
Sourcepub fn columns<I>(
self,
_lengths: I,
) -> Result<impl Iterator<Item = SerializedComponentColumn>, SerializationError>
pub fn columns<I>( self, _lengths: I, ) -> Result<impl Iterator<Item = SerializedComponentColumn>, SerializationError>
Partitions the component data into multiple sub-batches.
Specifically, this transforms the existing SerializedComponentBatches data into SerializedComponentColumns
instead, via SerializedComponentBatch::partitioned.
This makes it possible to use RecordingStream::send_columns to send columnar data directly into Rerun.
The specified lengths must sum to the total length of the component batch.
Sourcepub fn columns_of_unit_batches(
self,
) -> Result<impl Iterator<Item = SerializedComponentColumn>, SerializationError>
pub fn columns_of_unit_batches( self, ) -> Result<impl Iterator<Item = SerializedComponentColumn>, SerializationError>
Helper to partition the component data into unit-length sub-batches.
This is semantically similar to calling Self::columns with std::iter::take(1).repeat(n),
where n is automatically guessed.
Sourcepub fn with_state(self, state: impl Into<Text>) -> StateChange
pub fn with_state(self, state: impl Into<Text>) -> StateChange
The new state value.
A null state is ignored, it can be used to partially update a multi-instance state array.
An empty string is treated as state reset, and a gap is shown in the state timeline view.
Sourcepub fn with_many_state(
self,
state: impl IntoIterator<Item = impl Into<Text>>,
) -> StateChange
pub fn with_many_state( self, state: impl IntoIterator<Item = impl Into<Text>>, ) -> StateChange
This method makes it possible to pack multiple crate::components::Text in a single component batch.
This only makes sense when used in conjunction with Self::columns. Self::with_state should
be used when logging a single row’s worth of data.
Trait Implementations§
Source§impl Archetype for StateChange
impl Archetype for StateChange
Source§fn name() -> ArchetypeName
fn name() -> ArchetypeName
rerun.archetypes.Points2D.Source§fn display_name() -> &'static str
fn display_name() -> &'static str
Source§fn required_components() -> Cow<'static, [ComponentDescriptor]>
fn required_components() -> Cow<'static, [ComponentDescriptor]>
Source§fn recommended_components() -> Cow<'static, [ComponentDescriptor]>
fn recommended_components() -> Cow<'static, [ComponentDescriptor]>
Source§fn optional_components() -> Cow<'static, [ComponentDescriptor]>
fn optional_components() -> Cow<'static, [ComponentDescriptor]>
Source§fn all_components() -> Cow<'static, [ComponentDescriptor]>
fn all_components() -> Cow<'static, [ComponentDescriptor]>
Source§fn from_arrow_components(
arrow_data: impl IntoIterator<Item = (ComponentDescriptor, Arc<dyn Array>)>,
) -> Result<StateChange, DeserializationError>
fn from_arrow_components( arrow_data: impl IntoIterator<Item = (ComponentDescriptor, Arc<dyn Array>)>, ) -> Result<StateChange, DeserializationError>
ComponentDescriptors, deserializes them
into this archetype. Read moreSource§fn all_component_identifiers() -> impl Iterator<Item = ComponentIdentifier>
fn all_component_identifiers() -> impl Iterator<Item = ComponentIdentifier>
Self::all_components to return all component identifiers.Source§fn from_arrow(
data: impl IntoIterator<Item = (Field, Arc<dyn Array>)>,
) -> Result<Self, DeserializationError>where
Self: Sized,
fn from_arrow(
data: impl IntoIterator<Item = (Field, Arc<dyn Array>)>,
) -> Result<Self, DeserializationError>where
Self: Sized,
Source§impl AsComponents for StateChange
impl AsComponents for StateChange
Source§fn as_serialized_batches(&self) -> Vec<SerializedComponentBatch>
fn as_serialized_batches(&self) -> Vec<SerializedComponentBatch>
SerializedComponentBatches. Read moreSource§impl Clone for StateChange
impl Clone for StateChange
Source§fn clone(&self) -> StateChange
fn clone(&self) -> StateChange
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source. Read moreSource§impl Debug for StateChange
impl Debug for StateChange
Source§impl Default for StateChange
impl Default for StateChange
Source§fn default() -> StateChange
fn default() -> StateChange
Source§impl PartialEq for StateChange
impl PartialEq for StateChange
Source§fn eq(&self, other: &StateChange) -> bool
fn eq(&self, other: &StateChange) -> bool
self and other values to be equal, and is used by ==.Source§impl SizeBytes for StateChange
impl SizeBytes for StateChange
Source§fn heap_size_bytes(&self) -> u64
fn heap_size_bytes(&self) -> u64
self uses on the heap. Read moreSource§fn total_size_bytes(&self) -> u64
fn total_size_bytes(&self) -> u64
self in bytes, accounting for both stack and heap space.Source§fn stack_size_bytes(&self) -> u64
fn stack_size_bytes(&self) -> u64
self on the stack, in bytes. Read moreSource§impl VisualizableArchetype for StateChange
impl VisualizableArchetype for StateChange
Source§fn visualizer(&self) -> Visualizer
fn visualizer(&self) -> Visualizer
impl ArchetypeReflectionMarker for StateChange
impl StructuralPartialEq for StateChange
Auto Trait Implementations§
impl Freeze for StateChange
impl !RefUnwindSafe for StateChange
impl Send for StateChange
impl Sync for StateChange
impl Unpin for StateChange
impl UnsafeUnpin for StateChange
impl !UnwindSafe for StateChange
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