Struct MultisampleState

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#[repr(C)]
pub struct MultisampleState { pub count: u32, pub mask: u64, pub alpha_to_coverage_enabled: bool, }
Expand description

Describes the multi-sampling state of a render pipeline.

Corresponds to WebGPU GPUMultisampleState.

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§count: u32

The number of samples calculated per pixel (for MSAA). For non-multisampled textures, this should be 1

§mask: u64

Bitmask that restricts the samples of a pixel modified by this pipeline. All samples can be enabled using the value !0

§alpha_to_coverage_enabled: bool

When enabled, produces another sample mask per pixel based on the alpha output value, that is ANDed with the sample_mask and the primitive coverage to restrict the set of samples affected by a primitive.

The implicit mask produced for alpha of zero is guaranteed to be zero, and for alpha of one is guaranteed to be all 1-s.

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impl Clone for MultisampleState

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fn clone(&self) -> MultisampleState

Returns a duplicate of the value. Read more
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const fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for MultisampleState

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl Default for MultisampleState

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fn default() -> MultisampleState

Returns the “default value” for a type. Read more
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impl Hash for MultisampleState

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fn hash<__H>(&self, state: &mut __H)
where __H: Hasher,

Feeds this value into the given Hasher. Read more
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fn hash_slice<H>(data: &[Self], state: &mut H)
where H: Hasher, Self: Sized,

Feeds a slice of this type into the given Hasher. Read more
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impl PartialEq for MultisampleState

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fn eq(&self, other: &MultisampleState) -> bool

Tests for self and other values to be equal, and is used by ==.
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const fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Copy for MultisampleState

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impl Eq for MultisampleState

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impl StructuralPartialEq for MultisampleState

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