#[repr(transparent)]pub struct ForceDistance(pub Float64);Expand description
Component: The target distance between two nodes.
This is helpful to scale the layout, for example if long labels are involved.
⚠️ This type is unstable and may change significantly in a way that the data won’t be backwards compatible.
Tuple Fields§
§0: Float64Methods from Deref<Target = f64>§
pub const RADIX: u32 = 2
pub const BITS: u32 = 64
pub const MANTISSA_DIGITS: u32 = 53
pub const DIGITS: u32 = 15
pub const EPSILON: f64 = 2.2204460492503131e-16_f64
pub const MIN: f64 = -1.7976931348623157e+308_f64
pub const MIN_POSITIVE: f64 = 2.2250738585072014e-308_f64
pub const MAX: f64 = 1.7976931348623157e+308_f64
pub const MIN_EXP: i32 = -1021
pub const MAX_EXP: i32 = 1024
pub const MIN_10_EXP: i32 = -307
pub const MAX_10_EXP: i32 = 308
pub const NAN: f64
pub const INFINITY: f64
pub const NEG_INFINITY: f64
pub const MAX_EXACT_INTEGER: i64
pub const MIN_EXACT_INTEGER: i64
1.62.0 · Sourcepub fn total_cmp(&self, other: &f64) -> Ordering
pub fn total_cmp(&self, other: &f64) -> Ordering
Returns the ordering between self and other.
Unlike the standard partial comparison between floating point numbers,
this comparison always produces an ordering in accordance to
the totalOrder predicate as defined in the IEEE 754 (2008 revision)
floating point standard. The values are ordered in the following sequence:
- negative quiet NaN
- negative signaling NaN
- negative infinity
- negative numbers
- negative subnormal numbers
- negative zero
- positive zero
- positive subnormal numbers
- positive numbers
- positive infinity
- positive signaling NaN
- positive quiet NaN.
The ordering established by this function does not always agree with the
PartialOrd and PartialEq implementations of f64. For example,
they consider negative and positive zero equal, while total_cmp
doesn’t.
The interpretation of the signaling NaN bit follows the definition in the IEEE 754 standard, which may not match the interpretation by some of the older, non-conformant (e.g. MIPS) hardware implementations.
§Example
struct GoodBoy {
name: String,
weight: f64,
}
let mut bois = vec![
GoodBoy { name: "Pucci".to_owned(), weight: 0.1 },
GoodBoy { name: "Woofer".to_owned(), weight: 99.0 },
GoodBoy { name: "Yapper".to_owned(), weight: 10.0 },
GoodBoy { name: "Chonk".to_owned(), weight: f64::INFINITY },
GoodBoy { name: "Abs. Unit".to_owned(), weight: f64::NAN },
GoodBoy { name: "Floaty".to_owned(), weight: -5.0 },
];
bois.sort_by(|a, b| a.weight.total_cmp(&b.weight));
// `f64::NAN` could be positive or negative, which will affect the sort order.
if f64::NAN.is_sign_negative() {
assert!(bois.into_iter().map(|b| b.weight)
.zip([f64::NAN, -5.0, 0.1, 10.0, 99.0, f64::INFINITY].iter())
.all(|(a, b)| a.to_bits() == b.to_bits()))
} else {
assert!(bois.into_iter().map(|b| b.weight)
.zip([-5.0, 0.1, 10.0, 99.0, f64::INFINITY, f64::NAN].iter())
.all(|(a, b)| a.to_bits() == b.to_bits()))
}Trait Implementations§
Source§impl Borrow<Float64> for ForceDistance
impl Borrow<Float64> for ForceDistance
Source§impl Clone for ForceDistance
impl Clone for ForceDistance
Source§fn clone(&self) -> ForceDistance
fn clone(&self) -> ForceDistance
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source. Read moreSource§impl Debug for ForceDistance
impl Debug for ForceDistance
Source§impl Default for ForceDistance
impl Default for ForceDistance
Source§fn default() -> ForceDistance
fn default() -> ForceDistance
Source§impl Deref for ForceDistance
impl Deref for ForceDistance
Source§impl DerefMut for ForceDistance
impl DerefMut for ForceDistance
Source§impl<'a> From<&'a ForceDistance> for Cow<'a, ForceDistance>
impl<'a> From<&'a ForceDistance> for Cow<'a, ForceDistance>
Source§fn from(value: &'a ForceDistance) -> Cow<'a, ForceDistance>
fn from(value: &'a ForceDistance) -> Cow<'a, ForceDistance>
Source§impl<'a> From<ForceDistance> for Cow<'a, ForceDistance>
impl<'a> From<ForceDistance> for Cow<'a, ForceDistance>
Source§fn from(value: ForceDistance) -> Cow<'a, ForceDistance>
fn from(value: ForceDistance) -> Cow<'a, ForceDistance>
Source§impl<T> From<T> for ForceDistance
impl<T> From<T> for ForceDistance
Source§fn from(v: T) -> ForceDistance
fn from(v: T) -> ForceDistance
Source§impl PartialEq for ForceDistance
impl PartialEq for ForceDistance
Source§impl SizeBytes for ForceDistance
impl SizeBytes for ForceDistance
Source§fn heap_size_bytes(&self) -> u64
fn heap_size_bytes(&self) -> u64
self uses on the heap. Read moreSource§fn total_size_bytes(&self) -> u64
fn total_size_bytes(&self) -> u64
self in bytes, accounting for both stack and heap space.Source§fn stack_size_bytes(&self) -> u64
fn stack_size_bytes(&self) -> u64
self on the stack, in bytes. Read moreSource§impl WrapperComponent for ForceDistance
impl WrapperComponent for ForceDistance
Source§fn name() -> ComponentType
fn name() -> ComponentType
rerun.components.Position2D.Source§fn into_inner(self) -> <ForceDistance as WrapperComponent>::Datatype
fn into_inner(self) -> <ForceDistance as WrapperComponent>::Datatype
impl Copy for ForceDistance
impl StructuralPartialEq for ForceDistance
Auto Trait Implementations§
impl Freeze for ForceDistance
impl RefUnwindSafe for ForceDistance
impl Send for ForceDistance
impl Sync for ForceDistance
impl Unpin for ForceDistance
impl UnsafeUnpin for ForceDistance
impl UnwindSafe for ForceDistance
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