Points2D

Struct Points2D 

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pub struct Points2D {
    pub positions: Option<SerializedComponentBatch>,
    pub radii: Option<SerializedComponentBatch>,
    pub colors: Option<SerializedComponentBatch>,
    pub labels: Option<SerializedComponentBatch>,
    pub show_labels: Option<SerializedComponentBatch>,
    pub draw_order: Option<SerializedComponentBatch>,
    pub class_ids: Option<SerializedComponentBatch>,
    pub keypoint_ids: Option<SerializedComponentBatch>,
}
Expand description

Archetype: A 2D point cloud with positions and optional colors, radii, labels, etc.

§Examples

§Randomly distributed 2D points with varying color and radius

use rand::prelude::*;

fn main() -> Result<(), Box<dyn std::error::Error>> {
    let rec = rerun::RecordingStreamBuilder::new("rerun_example_points2d_random").spawn()?;

    let mut rng = rand::rngs::SmallRng::seed_from_u64(42);
    let dist = rand::distr::Uniform::new(-3., 3.)?;

    rec.log(
        "random",
        &rerun::Points2D::new((0..10).map(|_| (rng.sample(dist), rng.sample(dist))))
            .with_colors(
                (0..10).map(|_| rerun::Color::from_rgb(rng.random(), rng.random(), rng.random())),
            )
            .with_radii((0..10).map(|_| rng.random::<f32>())),
    )?;

    // TODO(#5521): log VisualBounds2D

    Ok(())
}

§Log points with radii given in UI points

fn main() -> Result<(), Box<dyn std::error::Error>> {
    let rec = rerun::RecordingStreamBuilder::new("rerun_example_points2d_ui_radius").spawn()?;

    // Two blue points with scene unit radii of 0.1 and 0.3.
    rec.log(
        "scene_units",
        &rerun::Points2D::new([(0.0, 0.0), (0.0, 1.0)])
            // By default, radii are interpreted as world-space units.
            .with_radii([0.1, 0.3])
            .with_colors([rerun::Color::from_rgb(0, 0, 255)]),
    )?;

    // Two red points with ui point radii of 40 and 60.
    // UI points are independent of zooming in Views, but are sensitive to the application UI scaling.
    // For 100% ui scaling, UI points are equal to pixels.
    rec.log(
        "ui_points",
        &rerun::Points2D::new([(1.0, 0.0), (1.0, 1.0)])
            // rerun::Radius::new_ui_points produces a radius that the viewer interprets as given in ui points.
            .with_radii([
                rerun::Radius::new_ui_points(40.0),
                rerun::Radius::new_ui_points(60.0),
            ])
            .with_colors([rerun::Color::from_rgb(255, 0, 0)]),
    )?;

    // TODO(#5521): log VisualBounds2D

    Ok(())
}

Fields§

§positions: Option<SerializedComponentBatch>

All the 2D positions at which the point cloud shows points.

§radii: Option<SerializedComponentBatch>

Optional radii for the points, effectively turning them into circles.

§colors: Option<SerializedComponentBatch>

Optional colors for the points.

§labels: Option<SerializedComponentBatch>

Optional text labels for the points.

If there’s a single label present, it will be placed at the center of the entity. Otherwise, each instance will have its own label.

§show_labels: Option<SerializedComponentBatch>

Whether the text labels should be shown.

If not set, labels will automatically appear when there is exactly one label for this entity or the number of instances on this entity is under a certain threshold.

§draw_order: Option<SerializedComponentBatch>

An optional floating point value that specifies the 2D drawing order.

Objects with higher values are drawn on top of those with lower values. Defaults to 30.0.

§class_ids: Option<SerializedComponentBatch>

Optional class Ids for the points.

The components::ClassId provides colors and labels if not specified explicitly.

§keypoint_ids: Option<SerializedComponentBatch>

Optional keypoint IDs for the points, identifying them within a class.

If keypoint IDs are passed in but no components::ClassIds were specified, the components::ClassId will default to 0. This is useful to identify points within a single classification (which is identified with class_id). E.g. the classification might be ‘Person’ and the keypoints refer to joints on a detected skeleton.

Implementations§

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impl Points2D

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impl Points2D

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pub const NUM_COMPONENTS: usize = 8usize

The total number of components in the archetype: 1 required, 2 recommended, 5 optional

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impl Points2D

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pub fn new( positions: impl IntoIterator<Item = impl Into<Position2D>>, ) -> Points2D

Create a new Points2D.

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pub fn update_fields() -> Points2D

Update only some specific fields of a Points2D.

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pub fn clear_fields() -> Points2D

Clear all the fields of a Points2D.

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pub fn columns<I>( self, _lengths: I, ) -> Result<impl Iterator<Item = SerializedComponentColumn>, SerializationError>
where I: IntoIterator<Item = usize> + Clone,

Partitions the component data into multiple sub-batches.

Specifically, this transforms the existing SerializedComponentBatches data into SerializedComponentColumns instead, via SerializedComponentBatch::partitioned.

This makes it possible to use RecordingStream::send_columns to send columnar data directly into Rerun.

The specified lengths must sum to the total length of the component batch.

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pub fn columns_of_unit_batches( self, ) -> Result<impl Iterator<Item = SerializedComponentColumn>, SerializationError>

Helper to partition the component data into unit-length sub-batches.

This is semantically similar to calling Self::columns with std::iter::take(1).repeat(n), where n is automatically guessed.

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pub fn with_positions( self, positions: impl IntoIterator<Item = impl Into<Position2D>>, ) -> Points2D

All the 2D positions at which the point cloud shows points.

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pub fn with_radii( self, radii: impl IntoIterator<Item = impl Into<Radius>>, ) -> Points2D

Optional radii for the points, effectively turning them into circles.

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pub fn with_colors( self, colors: impl IntoIterator<Item = impl Into<Color>>, ) -> Points2D

Optional colors for the points.

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pub fn with_labels( self, labels: impl IntoIterator<Item = impl Into<Text>>, ) -> Points2D

Optional text labels for the points.

If there’s a single label present, it will be placed at the center of the entity. Otherwise, each instance will have its own label.

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pub fn with_show_labels(self, show_labels: impl Into<ShowLabels>) -> Points2D

Whether the text labels should be shown.

If not set, labels will automatically appear when there is exactly one label for this entity or the number of instances on this entity is under a certain threshold.

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pub fn with_many_show_labels( self, show_labels: impl IntoIterator<Item = impl Into<ShowLabels>>, ) -> Points2D

This method makes it possible to pack multiple crate::components::ShowLabels in a single component batch.

This only makes sense when used in conjunction with Self::columns. Self::with_show_labels should be used when logging a single row’s worth of data.

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pub fn with_draw_order(self, draw_order: impl Into<DrawOrder>) -> Points2D

An optional floating point value that specifies the 2D drawing order.

Objects with higher values are drawn on top of those with lower values. Defaults to 30.0.

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pub fn with_many_draw_order( self, draw_order: impl IntoIterator<Item = impl Into<DrawOrder>>, ) -> Points2D

This method makes it possible to pack multiple crate::components::DrawOrder in a single component batch.

This only makes sense when used in conjunction with Self::columns. Self::with_draw_order should be used when logging a single row’s worth of data.

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pub fn with_class_ids( self, class_ids: impl IntoIterator<Item = impl Into<ClassId>>, ) -> Points2D

Optional class Ids for the points.

The components::ClassId provides colors and labels if not specified explicitly.

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pub fn with_keypoint_ids( self, keypoint_ids: impl IntoIterator<Item = impl Into<KeypointId>>, ) -> Points2D

Optional keypoint IDs for the points, identifying them within a class.

If keypoint IDs are passed in but no components::ClassIds were specified, the components::ClassId will default to 0. This is useful to identify points within a single classification (which is identified with class_id). E.g. the classification might be ‘Person’ and the keypoints refer to joints on a detected skeleton.

Trait Implementations§

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impl Archetype for Points2D

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fn name() -> ArchetypeName

The fully-qualified name of this archetype, e.g. rerun.archetypes.Points2D.
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fn display_name() -> &'static str

Readable name for displaying in UI.
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fn required_components() -> Cow<'static, [ComponentDescriptor]>

Returns all component descriptors that must be provided by the user when constructing this archetype.
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fn recommended_components() -> Cow<'static, [ComponentDescriptor]>

Returns all component descriptors that should be provided by the user when constructing this archetype.
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fn optional_components() -> Cow<'static, [ComponentDescriptor]>

Returns all component descriptors that may be provided by the user when constructing this archetype.
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fn all_components() -> Cow<'static, [ComponentDescriptor]>

Returns all component descriptors that must, should and may be provided by the user when constructing this archetype. Read more
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fn from_arrow_components( arrow_data: impl IntoIterator<Item = (ComponentDescriptor, Arc<dyn Array>)>, ) -> Result<Points2D, DeserializationError>

Given an iterator of Arrow arrays and their respective ComponentDescriptors, deserializes them into this archetype. Read more
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fn all_component_identifiers() -> impl Iterator<Item = ComponentIdentifier>

Utility method based on Self::all_components to return all component identifiers.
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fn from_arrow( data: impl IntoIterator<Item = (Field, Arc<dyn Array>)>, ) -> Result<Self, DeserializationError>
where Self: Sized,

Given an iterator of Arrow arrays and their respective field metadata, deserializes them into this archetype. Read more
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impl AsComponents for Points2D

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fn as_serialized_batches(&self) -> Vec<SerializedComponentBatch>

Exposes the object’s contents as a set of SerializedComponentBatches. Read more
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fn to_arrow(&self) -> Result<Vec<(Field, Arc<dyn Array>)>, SerializationError>

Serializes all non-null Components of this bundle into Arrow arrays. Read more
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impl Clone for Points2D

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fn clone(&self) -> Points2D

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for Points2D

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl Default for Points2D

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fn default() -> Points2D

Returns the “default value” for a type. Read more
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impl PartialEq for Points2D

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fn eq(&self, other: &Points2D) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl SizeBytes for Points2D

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fn heap_size_bytes(&self) -> u64

Returns how many bytes self uses on the heap. Read more
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fn total_size_bytes(&self) -> u64

Returns the total size of self in bytes, accounting for both stack and heap space.
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fn stack_size_bytes(&self) -> u64

Returns the total size of self on the stack, in bytes. Read more
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fn is_pod() -> bool

Is Self just plain old data? Read more
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impl ArchetypeReflectionMarker for Points2D

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impl StructuralPartialEq for Points2D

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impl<V, T> VZip<V> for T
where V: MultiLane<T>,

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fn vzip(self) -> V

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impl<T> WithSubscriber for T

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fn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self>
where S: Into<Dispatch>,

Attaches the provided Subscriber to this type, returning a WithDispatch wrapper. Read more
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fn with_current_subscriber(self) -> WithDispatch<Self>

Attaches the current default Subscriber to this type, returning a WithDispatch wrapper. Read more
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impl<T> WrappingAs for T

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fn wrapping_as<Dst>(self) -> Dst
where T: WrappingCast<Dst>,

Casts the value.
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impl<Src, Dst> WrappingCastFrom<Src> for Dst
where Src: WrappingCast<Dst>,

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fn wrapping_cast_from(src: Src) -> Dst

Casts the value.
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impl<T> ErasedDestructor for T
where T: 'static,

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impl<T> WasmNotSend for T
where T: Send,

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impl<T> WasmNotSend for T
where T: Send,

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impl<T> WasmNotSendSync for T

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impl<T> WasmNotSync for T
where T: Sync,