pub struct AssetVideo {
pub blob: Option<SerializedComponentBatch>,
pub media_type: Option<SerializedComponentBatch>,
}Expand description
Archetype: A video binary.
Only MP4 containers are currently supported.
See https://rerun.io/docs/reference/video for codec support and more general information.
In order to display a video, you also need to log a archetypes::VideoFrameReference for each frame.
§Examples
§Video with automatically determined frames
use rerun::external::anyhow;
fn main() -> anyhow::Result<()> {
let args = _args;
let Some(path) = args.get(1) else {
// TODO(#7354): Only mp4 is supported for now.
anyhow::bail!("Usage: {} <path_to_video.[mp4]>", args[0]);
};
let rec =
rerun::RecordingStreamBuilder::new("rerun_example_asset_video_auto_frames").spawn()?;
// Log video asset which is referred to by frame references.
let video_asset = rerun::AssetVideo::from_file_path(path)?;
rec.log_static("video", &video_asset)?;
// Send automatically determined video frame timestamps.
let frame_timestamps_nanos = video_asset.read_frame_timestamps_nanos()?;
let video_timestamps_nanos = frame_timestamps_nanos
.iter()
.copied()
.map(rerun::components::VideoTimestamp::from_nanos)
.collect::<Vec<_>>();
let time_column = rerun::TimeColumn::new_duration_nanos(
"video_time",
// Note timeline values don't have to be the same as the video timestamps.
frame_timestamps_nanos,
);
rec.send_columns(
"video",
[time_column],
rerun::VideoFrameReference::update_fields()
.with_many_timestamp(video_timestamps_nanos)
.columns_of_unit_batches()?,
)?;
Ok(())
}
§Demonstrates manual use of video frame references
use rerun::external::anyhow;
fn main() -> anyhow::Result<()> {
let args = _args;
let Some(path) = args.get(1) else {
// TODO(#7354): Only mp4 is supported for now.
anyhow::bail!("Usage: {} <path_to_video.[mp4]>", args[0]);
};
let rec =
rerun::RecordingStreamBuilder::new("rerun_example_asset_video_manual_frames").spawn()?;
// Log video asset which is referred to by frame references.
rec.log_static("video_asset", &rerun::AssetVideo::from_file_path(path)?)?;
// Create two entities, showing the same video frozen at different times.
rec.log(
"frame_1s",
&rerun::VideoFrameReference::new(rerun::components::VideoTimestamp::from_secs(1.0))
.with_video_reference("video_asset"),
)?;
rec.log(
"frame_2s",
&rerun::VideoFrameReference::new(rerun::components::VideoTimestamp::from_secs(2.0))
.with_video_reference("video_asset"),
)?;
// TODO(#5520): log blueprint once supported
Ok(())
}
Fields§
§blob: Option<SerializedComponentBatch>The asset’s bytes.
media_type: Option<SerializedComponentBatch>The Media Type of the asset.
Supported values:
video/mp4
If omitted, the viewer will try to guess from the data blob. If it cannot guess, it won’t be able to render the asset.
Implementations§
Source§impl AssetVideo
impl AssetVideo
Sourcepub fn descriptor_blob() -> ComponentDescriptor
pub fn descriptor_blob() -> ComponentDescriptor
Returns the ComponentDescriptor for Self::blob.
The corresponding component is crate::components::Blob.
Sourcepub fn descriptor_media_type() -> ComponentDescriptor
pub fn descriptor_media_type() -> ComponentDescriptor
Returns the ComponentDescriptor for Self::media_type.
The corresponding component is crate::components::MediaType.
Source§impl AssetVideo
impl AssetVideo
Sourcepub const NUM_COMPONENTS: usize = 2usize
pub const NUM_COMPONENTS: usize = 2usize
The total number of components in the archetype: 1 required, 1 recommended, 0 optional
Source§impl AssetVideo
impl AssetVideo
Sourcepub fn new(blob: impl Into<Blob>) -> AssetVideo
pub fn new(blob: impl Into<Blob>) -> AssetVideo
Create a new AssetVideo.
Sourcepub fn update_fields() -> AssetVideo
pub fn update_fields() -> AssetVideo
Update only some specific fields of a AssetVideo.
Sourcepub fn clear_fields() -> AssetVideo
pub fn clear_fields() -> AssetVideo
Clear all the fields of a AssetVideo.
Sourcepub fn columns<I>(
self,
_lengths: I,
) -> Result<impl Iterator<Item = SerializedComponentColumn>, SerializationError>
pub fn columns<I>( self, _lengths: I, ) -> Result<impl Iterator<Item = SerializedComponentColumn>, SerializationError>
Partitions the component data into multiple sub-batches.
Specifically, this transforms the existing SerializedComponentBatches data into SerializedComponentColumns
instead, via SerializedComponentBatch::partitioned.
This makes it possible to use RecordingStream::send_columns to send columnar data directly into Rerun.
The specified lengths must sum to the total length of the component batch.
Sourcepub fn columns_of_unit_batches(
self,
) -> Result<impl Iterator<Item = SerializedComponentColumn>, SerializationError>
pub fn columns_of_unit_batches( self, ) -> Result<impl Iterator<Item = SerializedComponentColumn>, SerializationError>
Helper to partition the component data into unit-length sub-batches.
This is semantically similar to calling Self::columns with std::iter::take(1).repeat(n),
where n is automatically guessed.
Sourcepub fn with_blob(self, blob: impl Into<Blob>) -> AssetVideo
pub fn with_blob(self, blob: impl Into<Blob>) -> AssetVideo
The asset’s bytes.
Sourcepub fn with_many_blob(
self,
blob: impl IntoIterator<Item = impl Into<Blob>>,
) -> AssetVideo
pub fn with_many_blob( self, blob: impl IntoIterator<Item = impl Into<Blob>>, ) -> AssetVideo
This method makes it possible to pack multiple crate::components::Blob in a single component batch.
This only makes sense when used in conjunction with Self::columns. Self::with_blob should
be used when logging a single row’s worth of data.
Sourcepub fn with_media_type(self, media_type: impl Into<MediaType>) -> AssetVideo
pub fn with_media_type(self, media_type: impl Into<MediaType>) -> AssetVideo
The Media Type of the asset.
Supported values:
video/mp4
If omitted, the viewer will try to guess from the data blob. If it cannot guess, it won’t be able to render the asset.
Sourcepub fn with_many_media_type(
self,
media_type: impl IntoIterator<Item = impl Into<MediaType>>,
) -> AssetVideo
pub fn with_many_media_type( self, media_type: impl IntoIterator<Item = impl Into<MediaType>>, ) -> AssetVideo
This method makes it possible to pack multiple crate::components::MediaType in a single component batch.
This only makes sense when used in conjunction with Self::columns. Self::with_media_type should
be used when logging a single row’s worth of data.
Source§impl AssetVideo
impl AssetVideo
Sourcepub fn from_file_path(filepath: impl AsRef<Path>) -> Result<AssetVideo, Error>
pub fn from_file_path(filepath: impl AsRef<Path>) -> Result<AssetVideo, Error>
Creates a new AssetVideo from the file contents at path.
The MediaType will first be guessed from the file extension, then from the file
contents if needed.
If no MediaType can be guessed at the moment, the Rerun Viewer will try to guess one
from the data at render-time. If it can’t, rendering will fail with an error.
Returns an error if the file cannot be read.
Sourcepub fn from_file_contents(
contents: Vec<u8>,
media_type: Option<impl Into<MediaType>>,
) -> AssetVideo
pub fn from_file_contents( contents: Vec<u8>, media_type: Option<impl Into<MediaType>>, ) -> AssetVideo
Creates a new AssetVideo from the given contents.
The MediaType will be guessed from magic bytes in the data.
If no MediaType can be guessed at the moment, the Rerun Viewer will try to guess one
from the data at render-time. If it can’t, rendering will fail with an error.
Sourcepub fn read_frame_timestamps_nanos(&self) -> Result<Vec<i64>, VideoLoadError>
pub fn read_frame_timestamps_nanos(&self) -> Result<Vec<i64>, VideoLoadError>
Determines the presentation timestamps of all frames inside the video.
Returned timestamps are in nanoseconds since start and are guaranteed to be monotonically increasing.
Panics if the serialized blob data doesn’t have the right datatype.
Sourcepub fn read_frame_timestamps_ns(&self) -> Result<Vec<i64>, VideoLoadError>
👎Deprecated since 0.23.0: Renamed to read_frame_timestamps_nanos
pub fn read_frame_timestamps_ns(&self) -> Result<Vec<i64>, VideoLoadError>
read_frame_timestamps_nanosDEPRECATED: renamed to read_frame_timestamps_nanos
Trait Implementations§
Source§impl Archetype for AssetVideo
impl Archetype for AssetVideo
Source§fn name() -> ArchetypeName
fn name() -> ArchetypeName
rerun.archetypes.Points2D.Source§fn display_name() -> &'static str
fn display_name() -> &'static str
Source§fn required_components() -> Cow<'static, [ComponentDescriptor]>
fn required_components() -> Cow<'static, [ComponentDescriptor]>
Source§fn recommended_components() -> Cow<'static, [ComponentDescriptor]>
fn recommended_components() -> Cow<'static, [ComponentDescriptor]>
Source§fn optional_components() -> Cow<'static, [ComponentDescriptor]>
fn optional_components() -> Cow<'static, [ComponentDescriptor]>
Source§fn all_components() -> Cow<'static, [ComponentDescriptor]>
fn all_components() -> Cow<'static, [ComponentDescriptor]>
Source§fn from_arrow_components(
arrow_data: impl IntoIterator<Item = (ComponentDescriptor, Arc<dyn Array>)>,
) -> Result<AssetVideo, DeserializationError>
fn from_arrow_components( arrow_data: impl IntoIterator<Item = (ComponentDescriptor, Arc<dyn Array>)>, ) -> Result<AssetVideo, DeserializationError>
ComponentDescriptors, deserializes them
into this archetype. Read moreSource§fn all_component_identifiers() -> impl Iterator<Item = ComponentIdentifier>
fn all_component_identifiers() -> impl Iterator<Item = ComponentIdentifier>
Self::all_components to return all component identifiers.Source§fn from_arrow(
data: impl IntoIterator<Item = (Field, Arc<dyn Array>)>,
) -> Result<Self, DeserializationError>where
Self: Sized,
fn from_arrow(
data: impl IntoIterator<Item = (Field, Arc<dyn Array>)>,
) -> Result<Self, DeserializationError>where
Self: Sized,
Source§impl AsComponents for AssetVideo
impl AsComponents for AssetVideo
Source§fn as_serialized_batches(&self) -> Vec<SerializedComponentBatch>
fn as_serialized_batches(&self) -> Vec<SerializedComponentBatch>
SerializedComponentBatches. Read moreSource§impl Clone for AssetVideo
impl Clone for AssetVideo
Source§fn clone(&self) -> AssetVideo
fn clone(&self) -> AssetVideo
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source. Read moreSource§impl Debug for AssetVideo
impl Debug for AssetVideo
Source§impl Default for AssetVideo
impl Default for AssetVideo
Source§fn default() -> AssetVideo
fn default() -> AssetVideo
Source§impl SizeBytes for AssetVideo
impl SizeBytes for AssetVideo
Source§fn heap_size_bytes(&self) -> u64
fn heap_size_bytes(&self) -> u64
self uses on the heap. Read moreSource§fn total_size_bytes(&self) -> u64
fn total_size_bytes(&self) -> u64
self in bytes, accounting for both stack and heap space.Source§fn stack_size_bytes(&self) -> u64
fn stack_size_bytes(&self) -> u64
self on the stack, in bytes. Read moreimpl ArchetypeReflectionMarker for AssetVideo
Auto Trait Implementations§
impl Freeze for AssetVideo
impl !RefUnwindSafe for AssetVideo
impl Send for AssetVideo
impl Sync for AssetVideo
impl Unpin for AssetVideo
impl !UnwindSafe for AssetVideo
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