pub struct EnumBody<'input> {
pub name: Loc<Cow<'input, str>>,
pub ty: Loc<Type<'input>>,
pub variants: Vec<Item<'input, EnumVariant<'input>>>,
pub members: Vec<EnumMember<'input>>,
}
Expand description
The body of an enum declaration.
ⓘ
enum <name> as <ty> {
<variants>
<members>
}
Note: members must only be options.
Fields§
§name: Loc<Cow<'input, str>>
§ty: Loc<Type<'input>>
§variants: Vec<Item<'input, EnumVariant<'input>>>
§members: Vec<EnumMember<'input>>
Trait Implementations§
impl<'input> Eq for EnumBody<'input>
impl<'input> StructuralPartialEq for EnumBody<'input>
Auto Trait Implementations§
impl<'input> Freeze for EnumBody<'input>
impl<'input> RefUnwindSafe for EnumBody<'input>
impl<'input> Send for EnumBody<'input>
impl<'input> Sync for EnumBody<'input>
impl<'input> Unpin for EnumBody<'input>
impl<'input> UnwindSafe for EnumBody<'input>
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more