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WindowState

Struct WindowState 

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pub struct WindowState {
    pub is_initialized: bool,
    /* private fields */
}

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§is_initialized: bool

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impl WindowState

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pub fn create_uninitialized() -> Self

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pub fn new( initial_screen_provider: WindowScreenProvider, initial_placement: WindowPlacement, initial_bounds_provider: WindowBoundsProvider, initially_minimized: bool, ) -> Self

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pub fn with_bounds( initial_position: Option<Vec2>, initial_size: Option<Size>, initially_minimized: bool, ) -> Self

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pub fn initialize( &mut self, screen_id: String, placement: WindowPlacement, is_minimized: bool, bounds: Rect, )

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pub fn screen_id(&self) -> &str

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pub fn placement_value(&self) -> WindowPlacement

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pub fn is_minimized_value(&self) -> bool

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pub fn bounds_value(&self) -> Rect

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pub fn position(&self) -> Vec2

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pub fn size(&self) -> Size

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pub fn try_screen_id(&self) -> Option<&str>

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pub fn try_placement(&self) -> Option<WindowPlacement>

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pub fn try_is_minimized(&self) -> Option<bool>

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pub fn try_bounds(&self) -> Option<Rect>

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pub fn request_screen(&mut self, p: WindowScreenProvider)

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pub fn request_placement(&mut self, p: WindowPlacement)

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pub fn request_minimized(&mut self, v: bool)

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pub fn request_bounds_provider(&mut self, p: WindowBoundsProvider)

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pub fn request_bounds_fn<F: Fn(&WindowGeometryProviderScope<'_>) -> Rect + 'static>( &mut self, f: F, )

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pub fn request_bounds(&mut self, r: Rect)

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pub fn request_position_provider(&mut self, p: WindowPositionProvider)

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pub fn request_position(&mut self, pos: Vec2)

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pub fn request_position_xy(&mut self, x: f32, y: f32)

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pub fn request_size_provider(&mut self, p: WindowSizeProvider)

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pub fn request_size(&mut self, sz: Size)

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pub fn request_size_xy(&mut self, w: f32, h: f32)

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pub fn take_pending_screen(&mut self) -> Option<WindowScreenProvider>

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pub fn take_pending_placement(&mut self) -> Option<WindowPlacement>

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pub fn take_pending_minimized(&mut self) -> Option<bool>

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pub fn drain_pending_bounds(&mut self) -> Vec<WindowBoundsProvider>

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pub fn has_pending(&self) -> bool

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pub fn apply_pending( &mut self, screen_scope: &WindowScreenProviderScope, geometry_scope: &WindowGeometryProviderScope<'_>, ) -> Option<Rect>

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pub fn on_host_bounds_changed(&mut self, bounds: Rect, screen_id: String)

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pub fn on_host_placement_changed(&mut self, p: WindowPlacement)

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pub fn on_host_minimized_changed(&mut self, v: bool)

Trait Implementations§

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impl Default for WindowState

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fn default() -> Self

Returns the “default value” for a type. Read more

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

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impl<T> ErasedDestructor for T
where T: 'static,

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impl<T> From<T> for T

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fn from(t: T) -> T

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = !

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Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.