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InfiniteTransition

Struct InfiniteTransition 

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pub struct InfiniteTransition { /* private fields */ }
Expand description

A scoped API for continuous/repeating animations.

All child animations created via this transition loop indefinitely between the given initial and target values (ping-pong with reverse).

If you need a custom repeat configuration, pass an AnimationSpec that already has .repeated(...) set - the transition will respect it instead of applying the default infinite reverse.

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impl InfiniteTransition

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pub fn animate_float( &self, key: impl Into<String>, initial: f32, target: f32, spec: AnimationSpec, ) -> f32

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pub fn animate_color( &self, key: impl Into<String>, initial: Color, target: Color, spec: AnimationSpec, ) -> Color

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pub fn animate_vec2( &self, key: impl Into<String>, initial: Vec2, target: Vec2, spec: AnimationSpec, ) -> Vec2

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pub fn animate_size( &self, key: impl Into<String>, initial: Size, target: Size, spec: AnimationSpec, ) -> Size

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pub fn animate_rect( &self, key: impl Into<String>, initial: Rect, target: Rect, spec: AnimationSpec, ) -> Rect

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