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WgpuSurfaceBackend

Struct WgpuSurfaceBackend 

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pub struct WgpuSurfaceBackend {
    pub surface: Option<Surface<'static>>,
    pub surface_config: Option<SurfaceConfiguration>,
    pub renderer: WgpuSceneRenderer,
}

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§surface: Option<Surface<'static>>§surface_config: Option<SurfaceConfiguration>§renderer: WgpuSceneRenderer

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impl WgpuSurfaceBackend

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pub async fn new_async(window: Arc<Window>) -> Result<WgpuSurfaceBackend>

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pub async fn new_async_with_msaa( window: Arc<Window>, msaa_samples: u32, ) -> Result<WgpuSurfaceBackend>

Create a windowed surface backend, honoring the requested MSAA sample count (falling back to the largest supported count <= msaa_samples).

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pub fn new(window: Arc<Window>) -> Result<WgpuSurfaceBackend>

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pub fn new_with_msaa( window: Arc<Window>, msaa_samples: u32, ) -> Result<WgpuSurfaceBackend>

Methods from Deref<Target = WgpuSceneRenderer>§

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pub fn set_image_from_bytes( &mut self, handle: u64, data: &[u8], srgb: bool, ) -> Result<()>

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pub fn set_image_rgba8( &mut self, handle: u64, w: u32, h: u32, rgba: &[u8], srgb: bool, ) -> Result<()>

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pub fn set_image_nv12( &mut self, handle: u64, w: u32, h: u32, y: &[u8], uv: &[u8], color_info: ColorInfo, ) -> Result<()>

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pub fn set_image_planes( &mut self, handle: u64, w: u32, h: u32, pixel_format: PixelFormat, planes: &[&[u8]], color_info: ColorInfo, ) -> Result<()>

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pub fn set_image_dmabuf( &mut self, handle: u64, w: u32, h: u32, fds: Vec<OwnedFd>, modifier: u64, strides: Vec<u32>, offsets: Vec<u64>, color_info: ColorInfo, ) -> Result<()>

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pub fn remove_image(&mut self, handle: u64)

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pub fn register_image_from_bytes(&mut self, data: &[u8], srgb: bool) -> u64

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pub fn set_working_space(&mut self, enabled: bool)

Enable or disable linear working-space rendering. When enabled, the scene is rendered into an Rgba16Float intermediate and a final full-screen pass applies the display OETF.

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pub fn resize(&mut self, width: u32, height: u32)

Resize the render target dimensions.

Recreates MSAA, depth-stencil, and working-space textures to match the new size..

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pub fn render_scene_to_encoder( &mut self, scene: &Scene, encoder: &mut CommandEncoder, target_view: &TextureView, clear_color_override: Option<[f64; 4]>, )

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pub fn render_to_view( &mut self, scene: &Scene, encoder: &mut CommandEncoder, target_view: &TextureView, width: u32, height: u32, clear_color: Option<[f64; 4]>, )

Render a scene into an externally-provided texture view. Use this when embedding Repose in a host that owns the GPU. The host is responsible for submitting the encoder and handling present.

Trait Implementations§

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impl Deref for WgpuSurfaceBackend

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type Target = WgpuSceneRenderer

The resulting type after dereferencing.
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fn deref(&self) -> &Self::Target

Dereferences the value.
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impl DerefMut for WgpuSurfaceBackend

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fn deref_mut(&mut self) -> &mut Self::Target

Mutably dereferences the value.
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impl RenderBackend for WgpuSurfaceBackend

Available on crate feature winit-surface only.
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fn configure_surface(&mut self, width: u32, height: u32)

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fn frame(&mut self, scene: &Scene, _glyph_cfg: GlyphRasterConfig)

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