pub struct OffscreenRenderer { /* private fields */ }Implementations§
Source§impl OffscreenRenderer
impl OffscreenRenderer
pub async fn new(width: u32, height: u32, msaa: u32) -> Result<Self>
pub fn new_blocking(width: u32, height: u32, msaa: u32) -> Result<Self>
Sourcepub fn from_device(
device: Device,
queue: Queue,
width: u32,
height: u32,
msaa: u32,
) -> Result<Self>
pub fn from_device( device: Device, queue: Queue, width: u32, height: u32, msaa: u32, ) -> Result<Self>
Shared-device: reuse Device/Queue, no Adapter.
pub fn from_device_with_adapter( device: Device, queue: Queue, adapter: &Adapter, width: u32, height: u32, msaa: u32, ) -> Result<Self>
pub fn from_renderer( renderer: WgpuSceneRenderer, width: u32, height: u32, ) -> Result<Self>
pub fn render_rgba( &mut self, scene: &Scene, clear: Option<[f64; 4]>, ) -> Result<Vec<u8>>
pub fn renderer_mut(&mut self) -> &mut WgpuSceneRenderer
pub fn renderer(&self) -> &WgpuSceneRenderer
pub fn ensure_size(&mut self, width: u32, height: u32) -> Result<()>
pub async fn render_rgba_unified( &mut self, scene: &Scene, clear: Option<[f64; 4]>, ) -> Result<Vec<u8>>
Auto Trait Implementations§
impl !RefUnwindSafe for OffscreenRenderer
impl !UnwindSafe for OffscreenRenderer
impl Freeze for OffscreenRenderer
impl Send for OffscreenRenderer
impl Sync for OffscreenRenderer
impl Unpin for OffscreenRenderer
impl UnsafeUnpin for OffscreenRenderer
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