pub struct WgpuSurfaceBackend {
pub surface: Option<Surface<'static>>,
pub surface_config: Option<SurfaceConfiguration>,
pub renderer: WgpuSceneRenderer,
}Fields§
§surface: Option<Surface<'static>>§surface_config: Option<SurfaceConfiguration>§renderer: WgpuSceneRendererImplementations§
Methods from Deref<Target = WgpuSceneRenderer>§
pub fn set_image_from_bytes( &mut self, handle: u64, data: &[u8], srgb: bool, ) -> Result<()>
pub fn set_image_rgba8( &mut self, handle: u64, w: u32, h: u32, rgba: &[u8], srgb: bool, ) -> Result<()>
pub fn set_image_nv12( &mut self, handle: u64, w: u32, h: u32, y: &[u8], uv: &[u8], color_info: ColorInfo, ) -> Result<()>
pub fn set_image_planes( &mut self, handle: u64, w: u32, h: u32, pixel_format: PixelFormat, planes: &[&[u8]], color_info: ColorInfo, ) -> Result<()>
pub fn set_image_dmabuf( &mut self, handle: u64, w: u32, h: u32, fds: Vec<OwnedFd>, modifier: u64, strides: Vec<u32>, offsets: Vec<u64>, color_info: ColorInfo, ) -> Result<()>
pub fn remove_image(&mut self, handle: u64)
pub fn register_image_from_bytes(&mut self, data: &[u8], srgb: bool) -> u64
Sourcepub fn set_working_space(&mut self, enabled: bool)
pub fn set_working_space(&mut self, enabled: bool)
Enable or disable linear working-space rendering. When enabled, the scene is rendered into an Rgba16Float intermediate and a final full-screen pass applies the display OETF.
Sourcepub fn resize(&mut self, width: u32, height: u32)
pub fn resize(&mut self, width: u32, height: u32)
Resize the render target dimensions.
Recreates MSAA, depth-stencil, and working-space textures to match the new size..
pub fn render_scene_to_encoder( &mut self, scene: &Scene, encoder: &mut CommandEncoder, target_view: &TextureView, clear_color_override: Option<[f64; 4]>, )
Sourcepub fn render_to_view(
&mut self,
scene: &Scene,
encoder: &mut CommandEncoder,
target_view: &TextureView,
width: u32,
height: u32,
clear_color: Option<[f64; 4]>,
)
pub fn render_to_view( &mut self, scene: &Scene, encoder: &mut CommandEncoder, target_view: &TextureView, width: u32, height: u32, clear_color: Option<[f64; 4]>, )
Render a scene into an externally-provided texture view. Use this when embedding Repose in a host that owns the GPU. The host is responsible for submitting the encoder and handling present.
Trait Implementations§
Source§impl Deref for WgpuSurfaceBackend
impl Deref for WgpuSurfaceBackend
Source§impl DerefMut for WgpuSurfaceBackend
impl DerefMut for WgpuSurfaceBackend
Source§impl RenderBackend for WgpuSurfaceBackend
Available on crate feature winit-surface only.
impl RenderBackend for WgpuSurfaceBackend
Available on crate feature
winit-surface only.fn configure_surface(&mut self, width: u32, height: u32)
fn frame(&mut self, scene: &Scene, _glyph_cfg: GlyphRasterConfig)
Auto Trait Implementations§
impl !Freeze for WgpuSurfaceBackend
impl !RefUnwindSafe for WgpuSurfaceBackend
impl !UnwindSafe for WgpuSurfaceBackend
impl Send for WgpuSurfaceBackend
impl Sync for WgpuSurfaceBackend
impl Unpin for WgpuSurfaceBackend
impl UnsafeUnpin for WgpuSurfaceBackend
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
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impl<ST, DT> CastableFrom<ST, Initialized, Initialized> for DT
impl<ST, DT> CastableFrom<ST, Uninit, Uninit> for DT
Source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
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