pub struct WgpuBackend { /* private fields */ }Implementations§
Source§impl WgpuBackend
impl WgpuBackend
pub async fn new_async(window: Arc<Window>) -> Result<Self>
pub fn new(window: Arc<Window>) -> Result<Self>
pub fn set_image_from_bytes( &mut self, handle: u64, data: &[u8], srgb: bool, ) -> Result<()>
pub fn set_image_rgba8( &mut self, handle: u64, w: u32, h: u32, rgba: &[u8], srgb: bool, ) -> Result<()>
pub fn set_image_nv12( &mut self, handle: u64, w: u32, h: u32, y: &[u8], uv: &[u8], full_range: bool, ) -> Result<()>
pub fn remove_image(&mut self, handle: u64)
pub fn register_image_from_bytes(&mut self, data: &[u8], srgb: bool) -> u64
Trait Implementations§
Source§impl RenderBackend for WgpuBackend
impl RenderBackend for WgpuBackend
fn configure_surface(&mut self, width: u32, height: u32)
fn frame(&mut self, scene: &Scene, _glyph_cfg: GlyphRasterConfig)
Auto Trait Implementations§
impl !Freeze for WgpuBackend
impl !RefUnwindSafe for WgpuBackend
impl Send for WgpuBackend
impl Sync for WgpuBackend
impl Unpin for WgpuBackend
impl UnsafeUnpin for WgpuBackend
impl !UnwindSafe for WgpuBackend
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