pub struct NoBackend;Expand description
Placeholder backend for targets without a driver yet.
Trait Implementations§
Source§impl GamepadBackend for NoBackend
impl GamepadBackend for NoBackend
fn poll(&mut self) -> Vec<GamepadEvent>
Source§fn set_rumble(
&mut self,
_id: GamepadId,
_low_freq: f32,
_high_freq: f32,
_duration_ms: u32,
) -> bool
fn set_rumble( &mut self, _id: GamepadId, _low_freq: f32, _high_freq: f32, _duration_ms: u32, ) -> bool
Start rumble on
id. Returns true when the backend accepted it
(device connected + FF supported). Default: unsupported.Source§fn stop_rumble(&mut self, _id: GamepadId)
fn stop_rumble(&mut self, _id: GamepadId)
Stop any active rumble on
id. Default: no-op.Source§fn is_rumble_supported(&self, _id: GamepadId) -> bool
fn is_rumble_supported(&self, _id: GamepadId) -> bool
Whether
id currently supports rumble. Default: false.Auto Trait Implementations§
impl Freeze for NoBackend
impl RefUnwindSafe for NoBackend
impl Send for NoBackend
impl Sync for NoBackend
impl Unpin for NoBackend
impl UnsafeUnpin for NoBackend
impl UnwindSafe for NoBackend
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
impl<ST, DT> CastableFrom<ST, Initialized, Initialized> for DT
impl<ST, DT> CastableFrom<ST, Uninit, Uninit> for DT
Source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
Source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can
then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.Source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be
further downcast into Rc<ConcreteType> where ConcreteType implements Trait.Source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &Any’s vtable from &Trait’s.Source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &mut Any’s vtable from &mut Trait’s.