pub struct Modifier {Show 58 fields
pub key: Option<u64>,
pub size: Option<Size>,
pub width: Option<f32>,
pub height: Option<f32>,
pub fill_max: bool,
pub fill_max_w: bool,
pub fill_max_h: bool,
pub padding: Option<f32>,
pub padding_values: Option<PaddingValues>,
pub min_width: Option<f32>,
pub min_height: Option<f32>,
pub max_width: Option<f32>,
pub max_height: Option<f32>,
pub background: Option<Brush>,
pub border: Option<Border>,
pub flex_grow: Option<f32>,
pub flex_shrink: Option<f32>,
pub flex_basis: Option<f32>,
pub flex_wrap: Option<FlexWrap>,
pub flex_dir: Option<FlexDirection>,
pub align_self: Option<AlignSelf>,
pub justify_content: Option<JustifyContent>,
pub align_items_container: Option<AlignItems>,
pub align_content: Option<AlignContent>,
pub clip_rounded: Option<f32>,
pub z_index: f32,
pub repaint_boundary: bool,
pub click: bool,
pub on_scroll: Option<Rc<dyn Fn(Vec2) -> Vec2>>,
pub on_pointer_down: Option<Rc<dyn Fn(PointerEvent)>>,
pub on_pointer_move: Option<Rc<dyn Fn(PointerEvent)>>,
pub on_pointer_up: Option<Rc<dyn Fn(PointerEvent)>>,
pub on_pointer_enter: Option<Rc<dyn Fn(PointerEvent)>>,
pub on_pointer_leave: Option<Rc<dyn Fn(PointerEvent)>>,
pub semantics: Option<Semantics>,
pub alpha: Option<f32>,
pub transform: Option<Transform>,
pub grid: Option<GridConfig>,
pub grid_col_span: Option<u16>,
pub grid_row_span: Option<u16>,
pub position_type: Option<PositionType>,
pub offset_left: Option<f32>,
pub offset_right: Option<f32>,
pub offset_top: Option<f32>,
pub offset_bottom: Option<f32>,
pub margin_left: Option<f32>,
pub margin_right: Option<f32>,
pub margin_top: Option<f32>,
pub margin_bottom: Option<f32>,
pub aspect_ratio: Option<f32>,
pub painter: Option<Rc<dyn Fn(&mut Scene, Rect)>>,
pub on_drag_start: Option<Rc<dyn Fn(DragStart) -> Option<DragPayload>>>,
pub on_drag_end: Option<Rc<dyn Fn(DragEnd)>>,
pub on_drag_enter: Option<Rc<dyn Fn(DragOver)>>,
pub on_drag_over: Option<Rc<dyn Fn(DragOver)>>,
pub on_drag_leave: Option<Rc<dyn Fn(DragOver)>>,
pub on_drop: Option<Rc<dyn Fn(DropEvent) -> bool>>,
pub on_action: Option<Rc<dyn Fn(Action) -> bool>>,
}Fields§
§key: Option<u64>Optional stable identity key for this view node.
If set, layout_and_paint will prefer this over child index when assigning stable ViewIds.
This is the “escape hatch” for dynamic lists / conditional UI where index-based identity
would otherwise shift.
size: Option<Size>§width: Option<f32>§height: Option<f32>§fill_max: bool§fill_max_w: bool§fill_max_h: bool§padding: Option<f32>§padding_values: Option<PaddingValues>§min_width: Option<f32>§min_height: Option<f32>§max_width: Option<f32>§max_height: Option<f32>§background: Option<Brush>§border: Option<Border>§flex_grow: Option<f32>§flex_shrink: Option<f32>§flex_basis: Option<f32>§flex_wrap: Option<FlexWrap>§flex_dir: Option<FlexDirection>§align_self: Option<AlignSelf>§justify_content: Option<JustifyContent>§align_items_container: Option<AlignItems>§align_content: Option<AlignContent>§clip_rounded: Option<f32>§z_index: f32Works for hit-testing only, draw order is not changed.
repaint_boundary: bool§click: bool§on_scroll: Option<Rc<dyn Fn(Vec2) -> Vec2>>§on_pointer_down: Option<Rc<dyn Fn(PointerEvent)>>§on_pointer_move: Option<Rc<dyn Fn(PointerEvent)>>§on_pointer_up: Option<Rc<dyn Fn(PointerEvent)>>§on_pointer_enter: Option<Rc<dyn Fn(PointerEvent)>>§on_pointer_leave: Option<Rc<dyn Fn(PointerEvent)>>§semantics: Option<Semantics>§alpha: Option<f32>§transform: Option<Transform>§grid: Option<GridConfig>§grid_col_span: Option<u16>§grid_row_span: Option<u16>§position_type: Option<PositionType>§offset_left: Option<f32>§offset_right: Option<f32>§offset_top: Option<f32>§offset_bottom: Option<f32>§margin_left: Option<f32>§margin_right: Option<f32>§margin_top: Option<f32>§margin_bottom: Option<f32>§aspect_ratio: Option<f32>§painter: Option<Rc<dyn Fn(&mut Scene, Rect)>>§on_drag_start: Option<Rc<dyn Fn(DragStart) -> Option<DragPayload>>>§on_drag_end: Option<Rc<dyn Fn(DragEnd)>>§on_drag_enter: Option<Rc<dyn Fn(DragOver)>>§on_drag_over: Option<Rc<dyn Fn(DragOver)>>§on_drag_leave: Option<Rc<dyn Fn(DragOver)>>§on_drop: Option<Rc<dyn Fn(DropEvent) -> bool>>§on_action: Option<Rc<dyn Fn(Action) -> bool>>Implementations§
Source§impl Modifier
impl Modifier
pub fn new() -> Self
Sourcepub fn key(self, key: u64) -> Self
pub fn key(self, key: u64) -> Self
Attaches a stable identity key to this view node. Use for dynamic lists / conditional UI where index-based identity can shift.
pub fn size(self, w: f32, h: f32) -> Self
pub fn width(self, w: f32) -> Self
pub fn height(self, h: f32) -> Self
pub fn fill_max_size(self) -> Self
pub fn fill_max_width(self) -> Self
pub fn fill_max_height(self) -> Self
pub fn padding(self, v: f32) -> Self
pub fn padding_values(self, padding: PaddingValues) -> Self
pub fn min_size(self, w: f32, h: f32) -> Self
pub fn max_size(self, w: f32, h: f32) -> Self
pub fn min_width(self, w: f32) -> Self
pub fn min_height(self, h: f32) -> Self
pub fn max_width(self, w: f32) -> Self
pub fn max_height(self, h: f32) -> Self
Sourcepub fn background(self, color: Color) -> Self
pub fn background(self, color: Color) -> Self
Set a solid color background.
Sourcepub fn background_brush(self, brush: Brush) -> Self
pub fn background_brush(self, brush: Brush) -> Self
Set a brush (solid, gradient, etc.) background.
pub fn border(self, width: f32, color: Color, radius: f32) -> Self
pub fn flex_grow(self, v: f32) -> Self
pub fn flex_shrink(self, v: f32) -> Self
pub fn flex_basis(self, v: f32) -> Self
pub fn flex_wrap(self, w: FlexWrap) -> Self
pub fn flex_dir(self, d: FlexDirection) -> Self
pub fn align_self(self, a: AlignSelf) -> Self
pub fn align_self_center(self) -> Self
pub fn justify_content(self, j: JustifyContent) -> Self
pub fn align_items(self, a: AlignItems) -> Self
pub fn align_content(self, a: AlignContent) -> Self
pub fn clip_rounded(self, radius: f32) -> Self
pub fn z_index(self, z: f32) -> Self
pub fn clickable(self) -> Self
pub fn on_scroll(self, f: impl Fn(Vec2) -> Vec2 + 'static) -> Self
pub fn on_pointer_down(self, f: impl Fn(PointerEvent) + 'static) -> Self
pub fn on_pointer_move(self, f: impl Fn(PointerEvent) + 'static) -> Self
pub fn on_pointer_up(self, f: impl Fn(PointerEvent) + 'static) -> Self
pub fn on_pointer_enter(self, f: impl Fn(PointerEvent) + 'static) -> Self
pub fn on_pointer_leave(self, f: impl Fn(PointerEvent) + 'static) -> Self
pub fn semantics(self, s: Semantics) -> Self
pub fn alpha(self, a: f32) -> Self
pub fn transform(self, t: Transform) -> Self
pub fn grid(self, columns: usize, row_gap: f32, column_gap: f32) -> Self
pub fn grid_span(self, col_span: u16, row_span: u16) -> Self
pub fn absolute(self) -> Self
pub fn offset( self, left: Option<f32>, top: Option<f32>, right: Option<f32>, bottom: Option<f32>, ) -> Self
pub fn offset_left(self, v: f32) -> Self
pub fn offset_right(self, v: f32) -> Self
pub fn offset_top(self, v: f32) -> Self
pub fn offset_bottom(self, v: f32) -> Self
pub fn margin(self, v: f32) -> Self
pub fn margin_horizontal(self, v: f32) -> Self
pub fn margin_vertical(self, v: f32) -> Self
pub fn aspect_ratio(self, ratio: f32) -> Self
pub fn painter(self, f: impl Fn(&mut Scene, Rect) + 'static) -> Self
pub fn scale(self, s: f32) -> Self
pub fn scale2(self, sx: f32, sy: f32) -> Self
pub fn translate(self, x: f32, y: f32) -> Self
pub fn rotate(self, radians: f32) -> Self
pub fn weight(self, w: f32) -> Self
Sourcepub fn repaint_boundary(self) -> Self
pub fn repaint_boundary(self) -> Self
Marks this view as a repaint boundary candidate.
The engine may cache its painted output.
pub fn on_action(self, f: impl Fn(Action) -> bool + 'static) -> Self
Sourcepub fn on_drag_start(
self,
f: impl Fn(DragStart) -> Option<DragPayload> + 'static,
) -> Self
pub fn on_drag_start( self, f: impl Fn(DragStart) -> Option<DragPayload> + 'static, ) -> Self
Mark this node as a drag source. Return Some(payload) to start dragging.
Sourcepub fn on_drag_end(self, f: impl Fn(DragEnd) + 'static) -> Self
pub fn on_drag_end(self, f: impl Fn(DragEnd) + 'static) -> Self
Called when a drag ends (drop accepted or canceled/ignored).
Sourcepub fn on_drag_enter(self, f: impl Fn(DragOver) + 'static) -> Self
pub fn on_drag_enter(self, f: impl Fn(DragOver) + 'static) -> Self
Called when a drag first enters this target.
Sourcepub fn on_drag_over(self, f: impl Fn(DragOver) + 'static) -> Self
pub fn on_drag_over(self, f: impl Fn(DragOver) + 'static) -> Self
Called on every pointer move while a drag is over this target.
Sourcepub fn on_drag_leave(self, f: impl Fn(DragOver) + 'static) -> Self
pub fn on_drag_leave(self, f: impl Fn(DragOver) + 'static) -> Self
Called when a drag leaves this target.