pub struct Frame {
pub scene: Scene,
pub hit_regions: Vec<HitRegion>,
pub semantics_nodes: Vec<SemNode>,
pub focus_chain: Vec<u64>,
}Expand description
Frame — output of composition for a tick: scene + input/semantics.
Fields§
§scene: Scene§hit_regions: Vec<HitRegion>§semantics_nodes: Vec<SemNode>§focus_chain: Vec<u64>