pub struct ControlVisualState {
pub alpha: f32,
pub enabled: bool,
pub hovered: bool,
pub pressed: bool,
pub dragged: bool,
pub focused: bool,
}Fields§
§alpha: f32§enabled: bool§hovered: bool§pressed: bool§dragged: bool§focused: boolTrait Implementations§
Source§impl Clone for ControlVisualState
impl Clone for ControlVisualState
impl Copy for ControlVisualState
Source§impl Debug for ControlVisualState
impl Debug for ControlVisualState
Source§impl Default for ControlVisualState
impl Default for ControlVisualState
Source§impl PartialEq for ControlVisualState
impl PartialEq for ControlVisualState
impl StructuralPartialEq for ControlVisualState
Auto Trait Implementations§
impl Freeze for ControlVisualState
impl RefUnwindSafe for ControlVisualState
impl Send for ControlVisualState
impl Sync for ControlVisualState
impl Unpin for ControlVisualState
impl UnsafeUnpin for ControlVisualState
impl UnwindSafe for ControlVisualState
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more