pub enum GamepadEvent {
Connected {
id: GamepadId,
name: String,
},
Disconnected {
id: GamepadId,
},
Button {
id: GamepadId,
button: GamepadButton,
pressed: bool,
},
Axis {
id: GamepadId,
axis: GamepadAxis,
value: f32,
},
}Variants§
Implementations§
Trait Implementations§
Source§impl Clone for GamepadEvent
impl Clone for GamepadEvent
Auto Trait Implementations§
impl Freeze for GamepadEvent
impl RefUnwindSafe for GamepadEvent
impl Send for GamepadEvent
impl Sync for GamepadEvent
impl Unpin for GamepadEvent
impl UnsafeUnpin for GamepadEvent
impl UnwindSafe for GamepadEvent
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more