pub enum GamepadEvent {
Connected {
id: GamepadId,
name: String,
},
Disconnected {
id: GamepadId,
},
Button {
id: GamepadId,
button: GamepadButton,
pressed: bool,
},
Axis {
id: GamepadId,
axis: GamepadAxis,
value: f32,
},
}Variants§
Implementations§
Trait Implementations§
Source§impl Clone for GamepadEvent
impl Clone for GamepadEvent
Source§fn clone(&self) -> GamepadEvent
fn clone(&self) -> GamepadEvent
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreAuto Trait Implementations§
impl Freeze for GamepadEvent
impl RefUnwindSafe for GamepadEvent
impl Send for GamepadEvent
impl Sync for GamepadEvent
impl Unpin for GamepadEvent
impl UnsafeUnpin for GamepadEvent
impl UnwindSafe for GamepadEvent
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more