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SceneNode

Enum SceneNode 

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pub enum SceneNode {
Show 14 variants Rect { rect: Rect, brush: Brush, radius: f32, }, Border { rect: Rect, color: Color, width: f32, radius: f32, }, Text { rect: Rect, text: Arc<str>, color: Color, size: f32, font_family: Option<&'static str>, }, Ellipse { rect: Rect, brush: Brush, }, EllipseBorder { rect: Rect, color: Color, width: f32, }, PushClip { rect: Rect, radius: f32, }, PopClip, PushTransform { transform: Transform, }, PopTransform, Image { rect: Rect, handle: ImageHandle, tint: Color, fit: ImageFit, }, Shadow { rect: Rect, radius: f32, elevation: f32, color: Color, }, BeginLayer { rect: Rect, layer_id: u32, alpha: f32, }, EndLayer { layer_id: u32, }, CompositeShadow { layer_id: u32, blur_px: f32, offset_px: (f32, f32), color: Color, },
}

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Rect

Fields

§rect: Rect
§brush: Brush
§radius: f32
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Border

Fields

§rect: Rect
§color: Color
§width: f32
§radius: f32
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Text

Fields

§rect: Rect
§text: Arc<str>
§color: Color
§size: f32
§font_family: Option<&'static str>
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Ellipse

Fields

§rect: Rect
§brush: Brush
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EllipseBorder

Fields

§rect: Rect
§color: Color
§width: f32
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PushClip

Fields

§rect: Rect
§radius: f32
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PopClip

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PushTransform

Fields

§transform: Transform
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PopTransform

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Image

Fields

§rect: Rect
§tint: Color
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Shadow

Shadow behind a rounded rect, typically driven by StateElevation. The elevation field controls offset and alpha.

Fields

§rect: Rect
§radius: f32
§elevation: f32
§color: Color
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BeginLayer

Mark the start of a graphics layer: the contained subtree is rendered into an offscreen texture and then composited back into the parent. alpha is the group-compositing alpha applied at composite time.

Fields

§rect: Rect
§layer_id: u32
§alpha: f32
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EndLayer

Closes the graphics layer opened by the matching BeginLayer.

Fields

§layer_id: u32
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CompositeShadow

Draws a blurred drop shadow underneath a previously-rendered layer. Emitted between EndLayer and the layer’s CompositeLayer. The quad samples the layer’s texture with a 3x3 Gaussian blur and an optional vertical offset.

Fields

§layer_id: u32
§blur_px: f32
§offset_px: (f32, f32)
§color: Color

Trait Implementations§

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impl Clone for SceneNode

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fn clone(&self) -> SceneNode

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for SceneNode

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more

Auto Trait Implementations§

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.