pub struct Frame {
pub scene: Scene,
pub hit_regions: Vec<HitRegion>,
pub semantics_nodes: Vec<SemNode>,
pub focus_chain: Vec<u64>,
}Expand description
Frame — output of composition for a tick: scene + input/semantics.
Fields§
§scene: Scene§hit_regions: Vec<HitRegion>§semantics_nodes: Vec<SemNode>§focus_chain: Vec<u64>Auto Trait Implementations§
impl Freeze for Frame
impl !RefUnwindSafe for Frame
impl !Send for Frame
impl !Sync for Frame
impl Unpin for Frame
impl UnsafeUnpin for Frame
impl !UnwindSafe for Frame
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more