pub struct PlayerNames {
pub _type: String,
pub value: HashMap<String, String>,
}
Fields§
§_type: String
§value: HashMap<String, String>
Trait Implementations§
Source§impl Debug for PlayerNames
impl Debug for PlayerNames
Source§impl<'de> Deserialize<'de> for PlayerNames
impl<'de> Deserialize<'de> for PlayerNames
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Auto Trait Implementations§
impl Freeze for PlayerNames
impl RefUnwindSafe for PlayerNames
impl Send for PlayerNames
impl Sync for PlayerNames
impl Unpin for PlayerNames
impl UnwindSafe for PlayerNames
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
Source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
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Box<dyn Trait>
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where ConcreteType
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.Source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
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Rc<Trait>
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.Source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
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Convert
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