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AudioBuilder

Struct AudioBuilder 

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pub struct AudioBuilder { /* private fields */ }
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Used to play an audio file or tone and create an Audio instance.

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impl AudioBuilder

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pub fn new(audio_type: &AudioType) -> Self

Create a new AudioBuilder with a certain AudioType, which describes either an audio file or a tone.

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pub fn name<T: AsRef<str>>(self, name: T) -> Self

Set the name of the audio instance. Each audio instance should have a unique name.

By default, a unique name is created for each audio instance. Setting a custom name is not recommended.

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pub fn volume(self, volume: f64) -> Self

Set the volume of the audio instance.

By default, the volume is 1.0.

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pub fn does_loop(self, does_loop: bool) -> Self

Set whether the audio instance loops.

By default, the audio instance does not loop.

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pub fn loop_count(self, loop_count: i64) -> Self

Set the number of times to loop.

does_loop should be used to allow looping of the audio instance. By default, the audio instance loops forever.

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pub fn build(&self) -> AudioResult<Audio>

Play the audio instance and return an Audio struct, which can be used to get or update properties of the audio instance.

This can be called multiple times to play a certain audio multiple times. This will block until the audio instance begins playing.

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