pub struct AmbientLight {
pub color: [f32; 3],
pub energy: f32,
pub light_mask: u32,
}Expand description
Global light with no position (Godot DirectionalLight2D for flat 2D
items): color * energy is added to every lit layer it masks into, before
any light is accumulated.
It is additive, exactly like a covering LightBlend::Add light, so it
cannot darken a scene: darken items with their tint or a batch’s
light_modulate instead. It has
no shadows.
Fields§
§color: [f32; 3]Linear rgb.
energy: f32Brightness multiplier.
light_mask: u32Layer bits this ambient reaches. Bits also define layers, exactly like a light’s mask does.
Trait Implementations§
Source§impl Clone for AmbientLight
impl Clone for AmbientLight
impl Copy for AmbientLight
Source§impl Debug for AmbientLight
impl Debug for AmbientLight
Source§impl Default for AmbientLight
impl Default for AmbientLight
Source§impl PartialEq for AmbientLight
impl PartialEq for AmbientLight
impl StructuralPartialEq for AmbientLight
Auto Trait Implementations§
impl Freeze for AmbientLight
impl RefUnwindSafe for AmbientLight
impl Send for AmbientLight
impl Sync for AmbientLight
impl Unpin for AmbientLight
impl UnsafeUnpin for AmbientLight
impl UnwindSafe for AmbientLight
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