pub struct Button<A: UiAction> { /* private fields */ }Expand description
A button being configured. Add it to a parent view, which builds it.
Implementations§
Source§impl<A: UiAction> Button<A>
impl<A: UiAction> Button<A>
Sourcepub fn disabled(self, disabled: bool) -> Self
pub fn disabled(self, disabled: bool) -> Self
A disabled button keeps its place but takes neither pointer nor keyboard activation.
Sourcepub fn group(self, group: GroupId) -> Self
pub fn group(self, group: GroupId) -> Self
Put this control in a focus group, so traversal cannot leave the panel it belongs to.
Sourcepub fn keyed(self, key: impl Into<String>) -> Self
pub fn keyed(self, key: impl Into<String>) -> Self
Identify this control to focus memory.
The default identity is the caption (or the glyph), which is unique inside a panel in every template game. Two controls that share a caption inside one composition scope — two “OK” buttons in one dialog — must be given distinct keys, or they share one remembered focus target.
Trait Implementations§
Source§impl<A: UiAction> IntoChildren for Button<A>
impl<A: UiAction> IntoChildren for Button<A>
fn into_children(self) -> Vec<View>
Auto Trait Implementations§
impl<A> !RefUnwindSafe for Button<A>
impl<A> !Send for Button<A>
impl<A> !Sync for Button<A>
impl<A> !UnwindSafe for Button<A>
impl<A> Freeze for Button<A>
impl<A> Unpin for Button<A>
impl<A> UnsafeUnpin for Button<A>
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
Source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Converts
Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>, which can then be
downcast into Box<dyn ConcreteType> where ConcreteType implements Trait.Source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Converts
Rc<Trait> (where Trait: Downcast) to Rc<Any>, which can then be further
downcast into Rc<ConcreteType> where ConcreteType implements Trait.Source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Converts
&Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &Any’s vtable from &Trait’s.Source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Converts
&mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &mut Any’s vtable from &mut Trait’s.impl<T> ErasedDestructor for Twhere
T: 'static,
Source§impl<T> IntoResult<T> for T
impl<T> IntoResult<T> for T
Source§fn into_result(self) -> Result<T, RunSystemError>
fn into_result(self) -> Result<T, RunSystemError>
Converts this type into the system output type.