pub struct ActorDrawList { /* private fields */ }Implementations§
Source§impl ActorDrawList
impl ActorDrawList
pub fn new() -> ActorDrawList
Sourcepub fn from_draws(draws: Vec<ActorDraw>) -> ActorDrawList
pub fn from_draws(draws: Vec<ActorDraw>) -> ActorDrawList
Adopt a frame’s placements wholesale. The caller keeps ownership of the vector and hands it over per frame, so this only moves it.
pub fn clear(&mut self)
pub fn push(&mut self, draw: ActorDraw)
pub fn len(&self) -> usize
pub fn is_empty(&self) -> bool
pub fn as_slice(&self) -> &[ActorDraw]
Trait Implementations§
Source§impl Default for ActorDrawList
impl Default for ActorDrawList
Source§fn default() -> ActorDrawList
fn default() -> ActorDrawList
Returns the “default value” for a type. Read more
Auto Trait Implementations§
impl Freeze for ActorDrawList
impl RefUnwindSafe for ActorDrawList
impl Send for ActorDrawList
impl Sync for ActorDrawList
impl Unpin for ActorDrawList
impl UnsafeUnpin for ActorDrawList
impl UnwindSafe for ActorDrawList
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
impl<ST, DT> CastableFrom<ST, Initialized, Initialized> for DT
impl<ST, DT> CastableFrom<ST, Uninit, Uninit> for DT
Source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
Source§fn into_any(self: Box<T>) -> Box<dyn Any>
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Convert
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