pub struct SpriteImageAsset { /* private fields */ }Implementations§
Source§impl SpriteImageAsset
impl SpriteImageAsset
pub fn from_encoded( context: &RenderContext, bytes: impl Into<Vec<u8>>, texture_size: [u32; 2], definition: SpriteImageDef, srgb: bool, ) -> Result<Self, SpriteImageError>
pub fn from_rgba8( context: &RenderContext, texture_size: [u32; 2], rgba: Vec<u8>, definition: SpriteImageDef, srgb: bool, ) -> Result<Self, SpriteImageError>
pub fn handle(&self) -> ImageHandle
pub fn texture_size(&self) -> [u32; 2]
pub fn frame_count(&self) -> usize
pub fn frame(&self, frame: i32) -> Option<SpriteImage>
Trait Implementations§
Source§impl Clone for SpriteImageAsset
impl Clone for SpriteImageAsset
Auto Trait Implementations§
impl Freeze for SpriteImageAsset
impl RefUnwindSafe for SpriteImageAsset
impl Send for SpriteImageAsset
impl Sync for SpriteImageAsset
impl Unpin for SpriteImageAsset
impl UnsafeUnpin for SpriteImageAsset
impl UnwindSafe for SpriteImageAsset
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