pub struct WorldSeed(/* private fields */);Expand description
The world’s seed, kept in the world so any system can derive its own stream.
world.init_resource::<WorldSeed>();
world.resource_mut::<WorldSeed>().0 = WorldSeed::new(menu_seed);
// in a system:
let mut loot = world_seed.stream(LOOT_TAG);
let mut spread = world_seed.stream(SPREAD_TAG);Prefer named over hand-numbered tags for per-system streams,
and carry a stored tag value over an enum’s discriminant: a name survives an
enum being reordered, a tag derived from as u64 does not.
Implementations§
Source§impl WorldSeed
impl WorldSeed
Sourcepub fn stream(&self, tag: u64) -> SimRng
pub fn stream(&self, tag: u64) -> SimRng
A stream derived from the seed and a tag.
The tag is mixed before the words are expanded, so a run of tags
(0, 1, 2, ...) does not produce the GAMMA-shifted seed series that
SimRng::seeded warns about, and stream(0) is not the world’s bare
seeded stream.
Sourcepub fn named(&self, name: &str) -> SimRng
pub fn named(&self, name: &str) -> SimRng
A stream derived from the seed and a name.
The name is folded with fnv1a64 first, so the
stream is stable across runs and machines.
Sourcepub fn stream_for_entity(&self, entity: Entity) -> SimRng
pub fn stream_for_entity(&self, entity: Entity) -> SimRng
A stream for one entity, the same for that entity’s whole life.
Derived from the seed and the entity’s id bits, so it does not depend on when the entity was spawned or on how many draws happened before. The id bits include the generation, so a recycled slot gives a fresh stream.
Trait Implementations§
Source§impl Component for WorldSeed
impl Component for WorldSeed
Source§const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::SparseSet
const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::SparseSet
Source§type Mutability = Mutable
type Mutability = Mutable
Component<Mutability = Mutable>,
while immutable components will instead have Component<Mutability = Immutable>. Read moreSource§fn register_required_components(
_requiree: ComponentId,
required_components: &mut RequiredComponentsRegistrator<'_, '_>,
)
fn register_required_components( _requiree: ComponentId, required_components: &mut RequiredComponentsRegistrator<'_, '_>, )
Source§fn clone_behavior() -> ComponentCloneBehavior
fn clone_behavior() -> ComponentCloneBehavior
Source§fn relationship_accessor() -> Option<ComponentRelationshipAccessor<Self>>
fn relationship_accessor() -> Option<ComponentRelationshipAccessor<Self>>
ComponentRelationshipAccessor required for working with relationships in dynamic contexts. Read moreSource§fn on_add() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
fn on_add() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
Source§fn on_insert() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
fn on_insert() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
Source§fn on_discard() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
fn on_discard() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
Source§fn on_remove() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
fn on_remove() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
Source§fn on_despawn() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
fn on_despawn() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
Source§fn map_entities<E>(_this: &mut Self, _mapper: &mut E)where
E: EntityMapper,
fn map_entities<E>(_this: &mut Self, _mapper: &mut E)where
E: EntityMapper,
EntityMapper. This is used to remap entities in contexts like scenes and entity cloning.
When deriving Component, this is populated by annotating fields containing entities with #[entities] Read moreSource§const HAS_SUMMARY_TICK: bool = false
const HAS_SUMMARY_TICK: bool = false
impl Copy for WorldSeed
Source§impl<'de> Deserialize<'de> for WorldSeed
impl<'de> Deserialize<'de> for WorldSeed
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
impl Eq for WorldSeed
impl Resource for WorldSeed
impl StructuralPartialEq for WorldSeed
Auto Trait Implementations§
impl Freeze for WorldSeed
impl RefUnwindSafe for WorldSeed
impl Send for WorldSeed
impl Sync for WorldSeed
impl Unpin for WorldSeed
impl UnsafeUnpin for WorldSeed
impl UnwindSafe for WorldSeed
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Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Source§impl<C> Bundle for Cwhere
C: Component,
impl<C> Bundle for Cwhere
C: Component,
fn component_ids( components: &mut ComponentsRegistrator<'_>, ) -> impl Iterator<Item = ComponentId> + use<C>
Source§fn get_component_ids(
components: &Components,
) -> impl Iterator<Item = Option<ComponentId>>
fn get_component_ids( components: &Components, ) -> impl Iterator<Item = Option<ComponentId>>
Source§impl<C> BundleFromComponents for Cwhere
C: Component,
impl<C> BundleFromComponents for Cwhere
C: Component,
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
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Source§impl<C> DynamicBundle for Cwhere
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impl<C> DynamicBundle for Cwhere
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Source§unsafe fn get_components(
ptr: MovingPtr<'_, C>,
func: &mut impl FnMut(StorageType, OwningPtr<'_>),
) -> <C as DynamicBundle>::Effect
unsafe fn get_components( ptr: MovingPtr<'_, C>, func: &mut impl FnMut(StorageType, OwningPtr<'_>), ) -> <C as DynamicBundle>::Effect
Source§unsafe fn apply_effect(
_ptr: MovingPtr<'_, MaybeUninit<C>>,
_entity: &mut EntityWorldMut<'_>,
)
unsafe fn apply_effect( _ptr: MovingPtr<'_, MaybeUninit<C>>, _entity: &mut EntityWorldMut<'_>, )
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impl<Q, K> Equivalent<K> for Q
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impl<Q, K> Equivalent<K> for Q
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Clone.