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Sim

Struct Sim 

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pub struct Sim {
    pub world: World,
    pub step: Duration,
    /* private fields */
}
Expand description

Fixed-timestep simulation state.

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§world: World

Entity/component store. Game crates add their own components here.

§step: Duration

Fixed step size. Defaults to 60 Hz.

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impl Sim

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pub fn new(step: Duration) -> Self

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pub fn with_default_step() -> Self

60 Hz fixed-step sim.

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pub fn add_system<M>(&mut self, system: impl IntoSystem<(), (), M>) -> &mut Self

Register a system into the per-step schedule.

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pub fn add_chained_systems<M>( &mut self, systems: impl IntoScheduleConfigs<ScheduleSystem, M>, ) -> &mut Self

Register systems with a guaranteed execution order.

A bare Schedule does not preserve add_system insertion order for systems with conflicting accesses, so multi-step pipelines (economy, combat) must register as one (a, b, c).chain() tuple through here instead of separate add_system calls.

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pub fn step(&mut self, dt: Duration) -> u32

Advance the sim by dt wall time, running zero or more fixed steps. Returns the number of steps run.

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pub fn tick(&mut self)

Run the schedule exactly once, advancing sim time by one step. Tick-model games (integer logic steps) drive this directly instead of the wall-clock Sim::step accumulator.

Auto Trait Implementations§

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impl !Freeze for Sim

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impl !RefUnwindSafe for Sim

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impl !UnwindSafe for Sim

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impl Send for Sim

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impl Sync for Sim

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impl Unpin for Sim

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impl UnsafeUnpin for Sim

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> ConditionalSend for T
where T: Send,

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impl<T> Downcast for T
where T: Any,

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fn into_any(self: Box<T>) -> Box<dyn Any>

Converts Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>, which can then be downcast into Box<dyn ConcreteType> where ConcreteType implements Trait.
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Converts Rc<Trait> (where Trait: Downcast) to Rc<Any>, which can then be further downcast into Rc<ConcreteType> where ConcreteType implements Trait.
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Converts &Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &Any’s vtable from &Trait’s.
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fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)

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where T: Any + Send,

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fn into_any_send(self: Box<T>) -> Box<dyn Any + Send>

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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> IntoResult<T> for T

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fn into_result(self) -> Result<T, RunSystemError>

Converts this type into the system output type.
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impl<A> Is for A
where A: Any,

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fn is<T>() -> bool
where T: Any,

Checks if the current type “is” another type, using a TypeId equality comparison. This is most useful in the context of generic logic. Read more
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impl<T, U> TryFrom<U> for T
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type Error = !

The type returned in the event of a conversion error.
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Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.