pub struct RumbleBridge { /* private fields */ }Expand description
Routes HapticBus motors to ReposeRuntime::request_rumble. Uploads
only on change and on refresh, and stops devices the bus dropped, since
the bus stops mentioning a device rather than zeroing it.
Implementations§
Source§impl RumbleBridge
impl RumbleBridge
pub fn new() -> Self
Sourcepub fn sync(&mut self, bus: &HapticBus)
pub fn sync(&mut self, bus: &HapticBus)
Feed every motor the bus is running, stopping what it dropped.
Sourcepub fn sync_at(&mut self, bus: &HapticBus, now: Instant)
pub fn sync_at(&mut self, bus: &HapticBus, now: Instant)
RumbleBridge::sync against an explicit clock.
Sourcepub fn forward_to(&mut self, runtime: &mut ReposeRuntime)
pub fn forward_to(&mut self, runtime: &mut ReposeRuntime)
Hand the queued rumble to the runtime. Call once per frame after
RumbleBridge::sync; the runner drains the runtime queue in turn.
pub fn drain(&mut self) -> Vec<(GamepadId, f32, f32, u32)>
Trait Implementations§
Source§impl Default for RumbleBridge
impl Default for RumbleBridge
Source§impl HapticSink for RumbleBridge
impl HapticSink for RumbleBridge
Auto Trait Implementations§
impl Freeze for RumbleBridge
impl RefUnwindSafe for RumbleBridge
impl Send for RumbleBridge
impl Sync for RumbleBridge
impl Unpin for RumbleBridge
impl UnsafeUnpin for RumbleBridge
impl UnwindSafe for RumbleBridge
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