pub struct GameState {
pub playing: bool,
pub transitional: bool,
pub modal: bool,
pub muted: bool,
}Expand description
What only the game knows, settled per frame.
Fields§
§playing: boolThe run is playing: not on a menu, not in a break, not paused. The host
is told gameplay is running while this holds and nothing else does:
see Suspend::host_gameplay.
transitional: boolA transition is in flight: a run transition, or the game’s own break screen while it waits for an ad.
The clock runs on through it whichever way the rest of the gate falls, because a transition that cannot tick can never unblock itself; the transition is what ends it. Gameplay systems stay off.
modal: boolA game-side modal owns the screen and nothing animates under it (a pause menu, a settings panel). A modal that animates is a transition instead.
muted: boolThe player muted the game in its own settings. Audio only: a mute is not a reason to stop the world.
Trait Implementations§
impl Copy for GameState
impl Eq for GameState
impl StructuralPartialEq for GameState
Auto Trait Implementations§
impl Freeze for GameState
impl RefUnwindSafe for GameState
impl Send for GameState
impl Sync for GameState
impl Unpin for GameState
impl UnsafeUnpin for GameState
impl UnwindSafe for GameState
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