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Sim

Struct Sim 

Source
pub struct Sim {
    pub world: World,
    pub step: Duration,
    pub time_scale: f32,
    pub max_steps: u32,
    /* private fields */
}
Expand description

Fixed-step sim state. Game registers systems, feeds wall time with step, reads world for the snapshot.

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§world: World

Entity/component store. Game crates add their own components here.

§step: Duration

Fixed step size. Default 60 Hz.

Each tick adds this to SimTime. Set before first step.

§time_scale: f32§max_steps: u32

Max ticks per step call. Default 8.

Caps catch-up after hitches. Excess wall time is dropped. Clamped to a minimum of 1 so the sim keeps moving.

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impl Sim

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pub fn new(step: Duration) -> Sim

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pub fn with_default_step() -> Sim

60 Hz fixed-step sim.

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pub fn add_system<M>(&mut self, system: impl IntoSystem<(), (), M>) -> &mut Sim

Register a system into the per-step schedule.

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pub fn add_chained_systems<M>( &mut self, systems: impl IntoScheduleConfigs<Box<dyn System<Out = (), In = ()>>, M>, ) -> &mut Sim

Register systems with a fixed execution order.

Use one (a, b, c).chain() tuple for pipelines that need order.

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pub fn step(&mut self, dt: Duration) -> u32

Advance by dt wall time. Returns ticks run.

Small dt banks for later. Large dt runs up to max_steps ticks, then drops leftover whole steps. Example:

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let steps = sim.step(frame_dt);
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pub fn step_with( &mut self, dt: Duration, after_tick: impl FnMut(&mut World), ) -> u32

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pub fn leftover(&self) -> Duration

Unconsumed time carried to the next frame. Below one step.

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pub fn alpha(&self) -> f32

Blend factor accumulator / step, clamped to 0..1. Zero step returns 0.0. For render blending between snapshots: keep the previous snapshot and lerp toward the current one by this alpha (NT motion at 30 Hz sim on 144 Hz display needs it; without it every fast mover judders on 4-5 identical frames then jumps).

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pub fn tick(&mut self)

Run the schedule once, advancing sim time by one step. Tick-model games drive this directly instead of step.

Auto Trait Implementations§

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impl !Freeze for Sim

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impl !RefUnwindSafe for Sim

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impl !UnwindSafe for Sim

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impl Send for Sim

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impl Sync for Sim

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impl Unpin for Sim

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impl UnsafeUnpin for Sim

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