pub enum PickEvent {
Press {
world: Vec2,
screen: [f32; 2],
button: PointerButton,
},
Click {
world: Vec2,
screen: [f32; 2],
button: PointerButton,
},
Hover {
world: Vec2,
screen: [f32; 2],
},
TouchDown {
id: u64,
screen: [f32; 2],
},
TouchMove {
id: u64,
screen: [f32; 2],
},
TouchUp {
id: u64,
},
}Expand description
UI-facing pointer events from the viewport.
Click fires on pointer up when the press started inside and the
pointer stayed within slop. Press is the down-edge.
Variants§
Press
Click
Hover
Fields
TouchDown
Touch/pen contact began: pointer id + window-physical px.
Mouse does not emit these; taps still emit Click too.
TouchMove
Touch/pen contact moved (same coordinate space as TouchDown).
TouchUp
Touch/pen contact ended (up / leave).
Trait Implementations§
Auto Trait Implementations§
impl Freeze for PickEvent
impl RefUnwindSafe for PickEvent
impl Send for PickEvent
impl Sync for PickEvent
impl Unpin for PickEvent
impl UnsafeUnpin for PickEvent
impl UnwindSafe for PickEvent
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