pub struct FrameInput {
pub cam: Camera2d,
pub world_size: [f32; 2],
pub viewport_px: [f32; 2],
pub sprites: Vec<SpriteInstance>,
pub texts: Vec<WorldText>,
pub background: Option<[f32; 4]>,
pub overlay_color: Option<[f32; 4]>,
}Expand description
Everything the viewport draws this frame. Plain data, snapshot per frame.
Fields§
§cam: Camera2d§world_size: [f32; 2]World-space extent the contain-fit maps into the viewport.
Viewport2d uses cam.center (rest/shake included) for the look
point; viewport_px / units_per_pixel / zoom are reserved for
the future wgpu backend and ignored by the canvas renderer.
viewport_px: [f32; 2]§sprites: Vec<SpriteInstance>§texts: Vec<WorldText>World-anchored text, drawn after the sprite pass.
background: Option<[f32; 4]>Full-viewport fill under everything (letterbox included).
overlay_color: Option<[f32; 4]>Optional fullscreen tint/color-grading hook (e.g. FOW dimming, damage flash). Applied after the sprite pass.
Trait Implementations§
Source§impl Clone for FrameInput
impl Clone for FrameInput
Source§fn clone(&self) -> FrameInput
fn clone(&self) -> FrameInput
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for FrameInput
impl Debug for FrameInput
Source§impl Default for FrameInput
impl Default for FrameInput
Source§fn default() -> FrameInput
fn default() -> FrameInput
Returns the “default value” for a type. Read more
Auto Trait Implementations§
impl Freeze for FrameInput
impl RefUnwindSafe for FrameInput
impl Send for FrameInput
impl Sync for FrameInput
impl Unpin for FrameInput
impl UnsafeUnpin for FrameInput
impl UnwindSafe for FrameInput
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