pub struct SpriteInstance {
pub center: Vec2,
pub rotation: f32,
pub size: Vec2,
pub anchor: Vec2,
pub flip_x: bool,
pub flip_y: bool,
pub uv_min: Vec2,
pub uv_max: Vec2,
pub color: [f32; 4],
pub page: u32,
}Expand description
One batched sprite. uv is in atlas texels normalized to 0..1.
Fields§
§center: Vec2World-space center, rotation radians, size in world units.
rotation: f32§size: Vec2§anchor: Vec2Normalized anchor (origin): [0.5, 0.5] centers the quad on
center (legacy default), [0, 0] pins the top-left corner -
bevy Anchor semantics, y-down.
flip_x: boolMirror around the anchor axes (left-walking hordes, etc.). Solid canvas fills are flip-invariant; the GPU batch mirrors geometry (UVs untouched).
flip_y: bool§uv_min: Vec2§uv_max: Vec2§color: [f32; 4]RGBA tint, same byte semantics as the legacy canvas path
((c * 255) as u8 per channel).
page: u32Atlas page index for multi-texture batches.
Trait Implementations§
Source§impl Clone for SpriteInstance
impl Clone for SpriteInstance
Source§fn clone(&self) -> SpriteInstance
fn clone(&self) -> SpriteInstance
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreimpl Copy for SpriteInstance
Source§impl Debug for SpriteInstance
impl Debug for SpriteInstance
Source§impl Default for SpriteInstance
impl Default for SpriteInstance
Source§fn default() -> SpriteInstance
fn default() -> SpriteInstance
Returns the “default value” for a type. Read more
Auto Trait Implementations§
impl Freeze for SpriteInstance
impl RefUnwindSafe for SpriteInstance
impl Send for SpriteInstance
impl Sync for SpriteInstance
impl Unpin for SpriteInstance
impl UnsafeUnpin for SpriteInstance
impl UnwindSafe for SpriteInstance
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T: ?Sized,
impl<T> BorrowMut<T> for Twhere
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