pub struct NavLink<V> {
pub start: V,
pub end: V,
pub bidirectional: bool,
pub cost: Option<f32>,
pub enabled: bool,
}Expand description
A one-way or bidirectional off-mesh connection between two world points.
Fields§
§start: VLink start, approached from a region containing it.
end: VLink end; the agent arrives here and continues into its region.
bidirectional: boolWhen set, the link is usable in both directions.
cost: Option<f32>Traversal cost. Defaults to the straight length.
enabled: boolUsable while enabled.
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