pub struct ActionMap<A> { /* private fields */ }Expand description
Named action set, e.g. "gameplay" vs "menu". With no contexts
every action is live; otherwise only actions in an active context fire.
Implementations§
Source§impl<A: Clone + Eq + Hash> ActionMap<A>
impl<A: Clone + Eq + Hash> ActionMap<A>
pub fn new() -> Self
Sourcepub fn bind(&mut self, action: A, binding: Binding) -> &mut Self
pub fn bind(&mut self, action: A, binding: Binding) -> &mut Self
Bind one more physical source to an action.
Sourcepub fn in_context(&mut self, context: &str, action: A) -> &mut Self
pub fn in_context(&mut self, context: &str, action: A) -> &mut Self
Put an action in a named context.
Sourcepub fn bindings_for(&self, action: &A) -> &[Binding]
pub fn bindings_for(&self, action: &A) -> &[Binding]
All bindings driving action (empty if unbound).
Sourcepub fn has_contexts(&self) -> bool
pub fn has_contexts(&self) -> bool
True when the map defines no contexts at all.
Trait Implementations§
Auto Trait Implementations§
impl<A> Freeze for ActionMap<A>
impl<A> RefUnwindSafe for ActionMap<A>
impl<A> Send for ActionMap<A>
impl<A> Sync for ActionMap<A>
impl<A> Unpin for ActionMap<A>
impl<A> UnsafeUnpin for ActionMap<A>
impl<A> UnwindSafe for ActionMap<A>
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T: ?Sized,
impl<T> BorrowMut<T> for Twhere
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Clones this template. See
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