pub struct KeymapRow {
pub action: String,
pub keyboard: String,
pub gamepad: String,
}Expand description
Serializable row: one action name plus both entries as strings.
Games map action back to their enum; the strings stay readable
in the save file (KeyW, Space, MouseLeft, PadSouth, …).
Fields§
§action: String§keyboard: String§gamepad: StringTrait Implementations§
Source§impl<'de> Deserialize<'de> for KeymapRow
impl<'de> Deserialize<'de> for KeymapRow
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
impl Eq for KeymapRow
impl StructuralPartialEq for KeymapRow
Auto Trait Implementations§
impl Freeze for KeymapRow
impl RefUnwindSafe for KeymapRow
impl Send for KeymapRow
impl Sync for KeymapRow
impl Unpin for KeymapRow
impl UnsafeUnpin for KeymapRow
impl UnwindSafe for KeymapRow
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