pub enum Binding {
Key(KeyChord),
Mouse(PointerButton),
Pad(GamepadButton),
Axis {
axis: GamepadAxis,
threshold: f32,
},
}Expand description
One physical source that can drive an action. Many-to-one: several bindings can point at the same action (keyboard + pad + axis).
Variants§
Key(KeyChord)
Keyboard chord (key + modifiers), same shape as repose shortcuts.
Mouse(PointerButton)
Mouse button press.
Pad(GamepadButton)
Gamepad button press.
Axis
Analog axis crossing. Active while value >= threshold for a
positive threshold, value <= threshold for a negative one, so
-0.5 on LeftStickX means “pushed left past half”.
Implementations§
Trait Implementations§
Auto Trait Implementations§
impl Freeze for Binding
impl RefUnwindSafe for Binding
impl Send for Binding
impl Sync for Binding
impl Unpin for Binding
impl UnsafeUnpin for Binding
impl UnwindSafe for Binding
Blanket Implementations§
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T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
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