Struct NetcodeClientTransport

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pub struct NetcodeClientTransport { /* private fields */ }

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impl NetcodeClientTransport

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pub fn new( current_time: Duration, authentication: ClientAuthentication, socket: UdpSocket, ) -> Result<Self, NetcodeError>

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pub fn addr(&self) -> Result<SocketAddr>

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pub fn client_id(&self) -> ClientId

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pub fn time_since_last_received_packet(&self) -> Duration

Returns the duration since the client last received a packet. Usefull to detect timeouts.

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pub fn disconnect(&mut self)

Disconnect the client from the transport layer. This sends the disconnect packet instantly, use this when closing/exiting games, should use [RenetClient::disconnect][crate::RenetClient::disconnect] otherwise.

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pub fn disconnect_reason(&self) -> Option<DisconnectReason>

If the client is disconnected, returns the reason.

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pub fn send_packets( &mut self, connection: &mut RenetClient, ) -> Result<(), NetcodeTransportError>

Send packets to the server. Should be called every tick

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pub fn update( &mut self, duration: Duration, client: &mut RenetClient, ) -> Result<(), NetcodeTransportError>

Advances the transport by the duration, and receive packets from the network.

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impl Debug for NetcodeClientTransport

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more

Auto Trait Implementations§

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type Output = T

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