pub struct ConnectMetaNative {
pub server_config: GameServerSetupConfig,
pub server_addresses: Vec<SocketAddr>,
pub socket_id: u8,
pub auth_key: [u8; 32],
}Available on crate feature
netcode only.Expand description
Metadata required to generate connect tokens for native-target clients.
Fields§
§server_config: GameServerSetupConfig§server_addresses: Vec<SocketAddr>§socket_id: u8§auth_key: [u8; 32]Implementations§
Source§impl ConnectMetaNative
impl ConnectMetaNative
pub fn dummy() -> Self
Sourcepub fn new_connect_token(
&self,
current_time: Duration,
client_id: u64,
) -> Result<ServerConnectToken, String>
pub fn new_connect_token( &self, current_time: Duration, client_id: u64, ) -> Result<ServerConnectToken, String>
Generates a new connect token for a native client.
Trait Implementations§
Source§impl Clone for ConnectMetaNative
impl Clone for ConnectMetaNative
Source§fn clone(&self) -> ConnectMetaNative
fn clone(&self) -> ConnectMetaNative
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for ConnectMetaNative
impl Debug for ConnectMetaNative
Source§impl<'de> Deserialize<'de> for ConnectMetaNative
impl<'de> Deserialize<'de> for ConnectMetaNative
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Auto Trait Implementations§
impl Freeze for ConnectMetaNative
impl RefUnwindSafe for ConnectMetaNative
impl Send for ConnectMetaNative
impl Sync for ConnectMetaNative
impl Unpin for ConnectMetaNative
impl UnwindSafe for ConnectMetaNative
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