pub struct ClientCounts {
pub memory_clients: Vec<u16>,
pub native_count: usize,
pub wasm_wt_count: usize,
pub wasm_ws_count: usize,
}Available on crate feature
server only.Expand description
The number of clients that will connect to a server with different connection types.
Used by [setup_combo_renet2_server] to set max-client limits and determine what server sockets are required.
Note that we assume clients will not change connection type throughout a game. If you want to allow clients
to change connection type, then set each count below equal to the total number of clients.
Fields§
§memory_clients: Vec<u16>The ids of in-memory clients that will connect.
Ids must be in the range [0, u16::MAX).
native_count: usizeThe number of native clients that will connect.
wasm_wt_count: usizeThe number of WASM webtransport clients that will connect.
wasm_ws_count: usizeThe number of WASM websocket clients that will connect.
Implementations§
Source§impl ClientCounts
impl ClientCounts
Trait Implementations§
Source§impl Clone for ClientCounts
impl Clone for ClientCounts
Source§fn clone(&self) -> ClientCounts
fn clone(&self) -> ClientCounts
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for ClientCounts
impl Debug for ClientCounts
Source§impl Default for ClientCounts
impl Default for ClientCounts
Source§fn default() -> ClientCounts
fn default() -> ClientCounts
Returns the “default value” for a type. Read more
Auto Trait Implementations§
impl Freeze for ClientCounts
impl RefUnwindSafe for ClientCounts
impl Send for ClientCounts
impl Sync for ClientCounts
impl Unpin for ClientCounts
impl UnwindSafe for ClientCounts
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