pub struct ServerSetupConfig {
pub current_time: Duration,
pub max_clients: usize,
pub protocol_id: u64,
pub socket_addresses: Vec<Vec<SocketAddr>>,
pub authentication: ServerAuthentication,
}Expand description
Config for setting up a NetcodeServerTransport.
Will be converted to a ServerConfig.
Fields§
§current_time: Duration§max_clients: usizeMaximum numbers of clients that can be connected at a time
protocol_id: u64Unique identifier for this particular game/application. You can use a hash function with the current version of the game to generate this value so that older versions cannot connect to newer versions.
socket_addresses: Vec<Vec<SocketAddr>>Public addresses for each socket associated with this server.
authentication: ServerAuthenticationAuthentication configuration for the server
Auto Trait Implementations§
impl Freeze for ServerSetupConfig
impl RefUnwindSafe for ServerSetupConfig
impl Send for ServerSetupConfig
impl Sync for ServerSetupConfig
impl Unpin for ServerSetupConfig
impl UnwindSafe for ServerSetupConfig
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