[][src]Struct rendy_shader::ShaderSet

pub struct ShaderSet<B: Backend> { /* fields omitted */ }

A ShaderSet object represents a merged collection of ShaderStorage structures, which reflects merged information for all shaders in the set.

Methods

impl<B: Backend> ShaderSet<B>[src]

pub fn load(&mut self, factory: &Factory<B>) -> Result<&mut Self, ShaderError>[src]

This function compiles and loads all shaders into B::ShaderModule objects which must be dropped later with dispose

pub fn raw<'a>(&'a self) -> Result<GraphicsShaderSet<'a, B>, ShaderError>[src]

Returns the GraphicsShaderSet structure to provide all the runtime information needed to use the shaders in this set in rendy_core::hal.

pub fn dispose(&mut self, factory: &Factory<B>)[src]

Must be called to perform a drop of the Backend ShaderModule object otherwise the shader will never be destroyed in memory.

Trait Implementations

impl<B> Default for ShaderSet<B> where
    B: Backend, 
[src]

impl<B: Debug + Backend> Debug for ShaderSet<B>[src]

Auto Trait Implementations

impl<B> Send for ShaderSet<B> where
    <B as Backend>::ShaderModule: Send

impl<B> Sync for ShaderSet<B> where
    <B as Backend>::ShaderModule: Sync

impl<B> Unpin for ShaderSet<B> where
    <B as Backend>::ShaderModule: Unpin

impl<B> UnwindSafe for ShaderSet<B> where
    <B as Backend>::ShaderModule: UnwindSafe

impl<B> RefUnwindSafe for ShaderSet<B> where
    <B as Backend>::ShaderModule: RefUnwindSafe

Blanket Implementations

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> From<T> for T[src]

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> Any for T where
    T: 'static + ?Sized
[src]