[][src]Struct rendy_factory::OneGraphicsQueue

pub struct OneGraphicsQueue;

QueuePicker that picks first graphics queue family.

TODO: Try to pick family that is capable of presenting This is possible in platform-dependent way for some platforms.

To pick multiple families with require number of queues a custom QueuesConfigure implementation can be used instead.

Trait Implementations

impl QueuesConfigure for OneGraphicsQueue[src]

type Priorities = [f32; 1]

Slice of priorities.

type Families = Option<(FamilyId, [f32; 1])>

Iterator over families to create.

impl Clone for OneGraphicsQueue[src]

impl Copy for OneGraphicsQueue[src]

impl Default for OneGraphicsQueue[src]

impl Debug for OneGraphicsQueue[src]

Auto Trait Implementations

Blanket Implementations

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T> From<T> for T[src]

impl<T> ToOwned for T where
    T: Clone
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type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> Any for T where
    T: 'static + ?Sized
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