pub struct DescriptorSetLayoutBinding {
pub binding: u32,
pub ty: DescriptorType,
pub count: usize,
pub stage_flags: ShaderStageFlags,
pub immutable_samplers: bool,
}Expand description
Information about the contents of and in which stages descriptors may be bound to a descriptor
set at a certain binding point. Multiple DescriptorSetLayoutBindings are assembled into
a DescriptorSetLayout, which is then allocated into a DescriptorSet using a
DescriptorPool.
A descriptor set consists of multiple binding points. Each binding point contains one or multiple descriptors of a certain type. The binding point is only valid for the pipelines stages specified.
The binding must match with the corresponding shader interface.
Fields§
§binding: u32Descriptor bindings range.
ty: DescriptorTypeType of the bound descriptors.
count: usizeNumber of descriptors in the array.
Note: If count is zero, the binding point is reserved and can’t be accessed from any shader stages.
stage_flags: ShaderStageFlagsValid shader stages.
immutable_samplers: boolUse the associated list of immutable samplers.
Trait Implementations§
Source§impl Clone for DescriptorSetLayoutBinding
impl Clone for DescriptorSetLayoutBinding
Source§fn clone(&self) -> DescriptorSetLayoutBinding
fn clone(&self) -> DescriptorSetLayoutBinding
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source. Read more