pub enum State<T> {
Static(T),
Dynamic,
}
Expand description
Pipeline state which may be static or dynamic.
Variants§
Implementations§
Trait Implementations§
Source§impl<T> Ord for State<T>where
T: Ord,
impl<T> Ord for State<T>where
T: Ord,
Source§impl<T> PartialOrd for State<T>where
T: PartialOrd,
impl<T> PartialOrd for State<T>where
T: PartialOrd,
impl<T> Copy for State<T>where
T: Copy,
impl<T> Eq for State<T>where
T: Eq,
impl<T> StructuralPartialEq for State<T>
Auto Trait Implementations§
impl<T> Freeze for State<T>where
T: Freeze,
impl<T> RefUnwindSafe for State<T>where
T: RefUnwindSafe,
impl<T> Send for State<T>where
T: Send,
impl<T> Sync for State<T>where
T: Sync,
impl<T> Unpin for State<T>where
T: Unpin,
impl<T> UnwindSafe for State<T>where
T: UnwindSafe,
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more