pub struct FrameTextureView {
pub view: Arc<TextureView>,
pub format: TextureFormat,
}
Expand description
A thin wrapper over wgpu::TextureView
returned by Frame::view
.
Fields§
§view: Arc<TextureView>
§format: TextureFormat
Methods from Deref<Target = TextureView>§
Sourcepub fn global_id(&self) -> Id<TextureView>
pub fn global_id(&self) -> Id<TextureView>
Returns a globally-unique identifier for this TextureView
.
Calling this method multiple times on the same object will always return the same value.
The returned value is guaranteed to be different for all resources created from the same Instance
.
Sourcepub unsafe fn as_hal<A, F, R>(&self, hal_texture_view_callback: F) -> R
pub unsafe fn as_hal<A, F, R>(&self, hal_texture_view_callback: F) -> R
Returns the inner hal TextureView using a callback. The hal texture will be None
if the
backend type argument does not match with this wgpu Texture
§Safety
- The raw handle obtained from the hal TextureView must not be manually destroyed
Trait Implementations§
Auto Trait Implementations§
impl Freeze for FrameTextureView
impl !RefUnwindSafe for FrameTextureView
impl Send for FrameTextureView
impl Sync for FrameTextureView
impl Unpin for FrameTextureView
impl !UnwindSafe for FrameTextureView
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