#[repr(C)]pub struct Camera {
pub projection: Mat4,
pub view: Mat4,
pub position: Vec3,
}Expand description
A camera used for transforming the stage during rendering.
Use Camera::new to create a new camera.
Or use Camera::default followed by Camera::with_projection_and_view
to set the projection and view matrices. Using the with_* or set_*
methods is preferred over setting the fields directly because they will
also update the cameraโs position.
Fieldsยง
ยงprojection: Mat4ยงview: Mat4ยงposition: Vec3Implementationsยง
Sourceยงimpl Camera
impl Camera
pub fn new(projection: Mat4, view: Mat4) -> Self
pub fn default_perspective(width: f32, height: f32) -> Self
pub fn default_ortho2d(width: f32, height: f32) -> Self
pub fn set_projection_and_view(&mut self, projection: Mat4, view: Mat4)
pub fn with_projection_and_view(self, projection: Mat4, view: Mat4) -> Self
pub fn set_projection(&mut self, projection: Mat4)
pub fn with_projection(self, projection: Mat4) -> Self
pub fn set_view(&mut self, view: Mat4)
pub fn with_view(self, view: Mat4) -> Self
Trait Implementationsยง
impl Copy for Camera
impl StructuralPartialEq for Camera
Auto Trait Implementationsยง
impl Freeze for Camera
impl RefUnwindSafe for Camera
impl Send for Camera
impl Sync for Camera
impl Unpin for Camera
impl UnwindSafe for Camera
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ยงimpl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
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T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
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unsafe fn clone_to_uninit(&self, dest: *mut u8)
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Sourceยงfn read_from_little_endian(read: &mut R) -> Result<Self, Error>
fn read_from_little_endian(read: &mut R) -> Result<Self, Error>
Read this value from the supplied reader. Same as
ReadEndian::read_from_little_endian().