Frame

Struct Frame 

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pub struct Frame { /* private fields */ }
Expand description

Represents the current frame of a render target.

Returned by Context::get_next_frame.

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impl Frame

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pub fn texture(&self) -> &Texture

Returns the underlying texture of this target.

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pub fn view(&self) -> TextureView

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pub fn copy_to_buffer( &self, device: &Device, queue: &Queue, width: u32, height: u32, ) -> CopiedTextureBuffer

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pub fn get_size(&self) -> UVec2

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pub fn read_image(&self) -> Result<RgbaImage, TextureError>

Read the current frame buffer into an image.

This should be called after rendering, before presentation. Good for getting headless screen grabs.

The resulting image will be in the color space of the frame.

§Note

This operation can take a long time, depending on how big the screen is.

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pub fn read_srgb_image(&self) -> Result<RgbaImage, TextureError>

Read the frame into an image.

This should be called after rendering, before presentation. Good for getting headless screen grabs.

The resulting image will be in a sRGB color space.

§Note

This operation can take a long time, depending on how big the screen is.

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pub fn read_linear_image(&self) -> Result<RgbaImage, TextureError>

Read the frame into an image.

This should be called after rendering, before presentation. Good for getting headless screen grabs.

The resulting image will be in a linear color space.

§Note

This operation can take a long time, depending on how big the screen is.

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pub fn present(self)

If self is TargetFrame::Surface this presents the surface frame.

If self is a TargetFrame::Texture this is a noop.

Auto Trait Implementations§

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impl Freeze for Frame

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impl !RefUnwindSafe for Frame

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impl Send for Frame

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impl Sync for Frame

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impl Unpin for Frame

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impl !UnwindSafe for Frame

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impl<T> Any for T
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Instruments this type with the provided Span, returning an Instrumented wrapper. Read more
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